On this page you will find six tutorials that you will complete during the course, and the starting code and instructions for the final project. Each tutorial has a strict deadline, given below. The first three labs are already available and you should start working on them as soon as possible. The remainder of the labs will be made available no later than study week 2, and the projects will follow soon thereafter. Start with clicking the "Getting Started" link above, and then get cracking on the tutorials. Good luck and have fun!
Tutorial 1, 2, and 3.
Thursday in study week 2.
Tutorial 4 and 5.
Thursday in study week 3.
Thursday in study week 4.
Project (either path tracer OR openGL project)
Thursday in study week 7.
Learn how to apply texture mapping to triangles, how the depth buffer works and how to do alpha blending.
Compute the amount of light that is reflected in a surface towards the camera. We compute direct illumination from point lights and specular reflection from an environment map.