Publications

2017

Compressing Color Data for Voxelized Surface Geometry

Dan Dolonius, Erik Sintorn, Viktor Kämpe, Ulf Assarsson

Compressing Color Data for Voxelized Surface Geometry Inproceedings

Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 13:1–13:10, ACM, 2017, (Best paper award).

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2016

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Dan Dolonius, Ulf Assarsson

Fast, Memory-Efficient Construction of Voxelized Shadows Journal Article

IEEE Transactions on Visualization and Computer Graphics, 22 (10), 2016, (extension).

Links | BibTeX

Sparse Voxel DAGs

Viktor Kämpe

Sparse Voxel DAGs PhD Thesis

Chalmers University of Technology, 2016, ISBN: 978-91-7597-447-7.

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Photon Splatting Using a View-Sample Cluster Hierarchy

Pierre Moreau, Erik Sintorn, Viktor Kämpe, Ulf Assarsson, Michael Doggett

Photon Splatting Using a View-Sample Cluster Hierarchy Inproceedings

Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2016.

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Exploiting Coherence in Time-Varying Voxel Data

Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson

Exploiting Coherence in Time-Varying Voxel Data Inproceedings

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2016.

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2015

More Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Markus Billeter, Erik Sintorn, Viktor Kämpe, Ulf Assarsson

More Efficient Virtual Shadow Maps for Many Lights Journal Article

IEEE Transactions on Visualization and Computer Graphics, 21 (6), 2015.

Links | BibTeX

Fast, Memory-Efficient Construction of Voxelized Shadows

Viktor Kämpe, Erik Sintorn, Ulf Assarsson

Fast, Memory-Efficient Construction of Voxelized Shadows Inproceedings

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2015.

Links | BibTeX

2014

Compact Precomputed Voxelized Shadows

Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson

Compact Precomputed Voxelized Shadows Journal Article

ACM Transactions on Graphics, 33 (4), 2014, (SIGGRAPH 2014).

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Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy

Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy Inproceedings

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2014.

Links | BibTeX

Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson

Efficient Virtual Shadow Maps for Many Lights Inproceedings

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2014.

Links | BibTeX

Implementing Efficient Virtual Shadow Maps for Many Lights

Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson

Implementing Efficient Virtual Shadow Maps for Many Lights Inproceedings

ACM SIGGRAPH 2014 Talks, ACM, 2014.

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2013

High Resolution Sparse Voxel DAGs

Viktor Kämpe, Erik Sintorn, Ulf Assarsson

High Resolution Sparse Voxel DAGs Journal Article

ACM Transactions on Graphics, 32 (4), 2013, (SIGGRAPH 2013).

Links | BibTeX

Chalmers Computer Graphics Group