|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectlab1.GameTile
lab1.RoundTile
public class RoundTile
A round tile manages painting of a circle in a specified area of the screen. Whenever the object should paint itself, it is told what size and position that should be used to paint it.
Constructor Summary | |
---|---|
RoundTile(java.awt.Color fillColor)
Creates a circular game tile. |
|
RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor)
Creates a circular game tile with a stroke around it. |
|
RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor,
double thickness)
Creates a circular game tile with a stroke around it. |
|
RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor,
double thickness,
double scale)
Creates a circular game tile with a stroke around it. |
Method Summary | |
---|---|
void |
draw(java.awt.Graphics g,
int x,
int y,
java.awt.Dimension d)
Draws itself in a given graphics context, position and size. |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public RoundTile(java.awt.Color fillColor)
fillColor
- the color of the interior of the circle.public RoundTile(java.awt.Color strokeColor, java.awt.Color fillColor)
strokeColor
- the color of the stroke around the circle.fillColor
- the color of the interior of the circle.public RoundTile(java.awt.Color strokeColor, java.awt.Color fillColor, double thickness)
strokeColor
- the color of the stroke around the circle.fillColor
- the color of the interior of the circle.thickness
- the thickness of the stroke.public RoundTile(java.awt.Color strokeColor, java.awt.Color fillColor, double thickness, double scale)
strokeColor
- the color of the stroke around the circle.fillColor
- the color of the interior of the circle.thickness
- the thickness of the stroke.scale
- size of the circle relative to the tile size.Method Detail |
---|
public void draw(java.awt.Graphics g, int x, int y, java.awt.Dimension d)
draw
in class GameTile
g
- graphics context to draw on.x
- pixel x coordinate of the tile to be drawn.y
- pixel y coordinate of the tile to be drawn.d
- size of this object in pixels.
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |