lab1
Class GameTile

java.lang.Object
  extended by lab1.GameTile
Direct Known Subclasses:
RectangularTile, RoundTile

public class GameTile
extends java.lang.Object

A game tile manages painting of a special area of the screen. Whenever the object should paint itself, it is told what size and position that should be used to paint it.


Constructor Summary
GameTile()
           
 
Method Summary
 void draw(java.awt.Graphics g, int x, int y, java.awt.Dimension d)
          Draws itself in a given graphics context, position and size.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GameTile

public GameTile()
Method Detail

draw

public void draw(java.awt.Graphics g,
                 int x,
                 int y,
                 java.awt.Dimension d)
Draws itself in a given graphics context, position and size.

Parameters:
g - graphics context to draw on.
x - pixel x coordinate of the tile to be drawn.
y - pixel y coordinate of the tile to be drawn.
d - size of this object in pixels.