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java.lang.Objectlab1.GameModel
public abstract class GameModel
Common superclass for all game model classes. Constructors of subclasses should initiate matrix elements and additional, game-dependent fields.
Method Summary | |
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abstract void |
gameUpdate(int lastKey)
This method is called repeatedly so that the game can update it's state. |
java.awt.Dimension |
getGameboardSize()
Returns the size of the gameboard. |
GameTile |
getGameboardState(int x,
int y)
Returns the GameTile in logical position (x,y) of the gameboard. |
GameTile |
getGameboardState(Position pos)
Returns the GameTile in logical position (x,y) of the gameboard. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public GameTile getGameboardState(Position pos)
pos
- The position in the gameboard matrix.public GameTile getGameboardState(int x, int y)
x
- Coordinate in the gameboard matrix.y
- Coordinate in the gameboard matrix.public java.awt.Dimension getGameboardSize()
public abstract void gameUpdate(int lastKey) throws GameOverException
lastKey
- The most recent keystroke.
GameOverException
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