Questions
From RoboWiki
Fragment of a discussion from User talk:Wompi
I'm not sure, that i correctly understood your question and that its algorithm is completely correct, but idea must work, i think
double minAbsBearing = Integer.MAX_VALUE; double minRelBearing = Integer.MAX_VALUE; double maxRelBearing = Integer.MIN_VALUE; for (ATarget target : enemys) { double absBearing = ...; // me.angleTo(target) in my case double relBearing = Utils.normalRelativeAngle(absBearing); if (relBearing < minRelBearing) { minAbsBearing = absBearing; minRelBearing = relBearing; } if (relBearing > maxRelBearing) { maxRelBearing = relBearing; } } double widestArea = maxRelBearing - minRelBearing; double startAngle = minAbsBearing; double endAngle = Utils.normalAbsoluteAngle(minAbsBearing + widestArea);
Jdev