Diamond/DiamondHawk
From RoboWiki
< Diamond
- Diamond Sub-pages:
- Diamond - Version History - Code - DiamondHawk
- 1.02 - 9/21/2009
- MeleeRumble - APS: 68.31% (6th), PL: 279-6 (5th), Glicko-2: 1651.4, Survival: 90.51%
- Gun from Diamond 1.392.
- Always wait until gun is turned.
- Speed up projections and interpolations in gun by caching sin and cos where possible.
- Adjust gun projections to use bullet flight time-1, because bullets advance an extra time before Robocode checks for collisions. (Had this detail right in data collection, but not projection.)
- If bullet power changes on firing tick, clear cached firing angles in Virtual Guns.
- 1.01 - 9/19/2009
- MeleeRumble - APS: 67.07% (7th), PL: 276-6 (5th), Glicko-2: 1636.1, Survival: 89.14%
- Gun from Diamond 1.382.
- 1.0 - 8/27/2009
- MeleeRumble - APS: 66.23% (9th), PL: 270-8 (9th), Glicko-2: 1656.8, Survival: 86.83%
- Movement of HawkOnFire (from here) and targeting of Diamond 1.29.
- Notes: 1.85% APS behind Diamond 1.29. 2.04% APS behind ShadowHawk 1.0 (HoF movement + Shadow 3.84 gun).