Computer Engineering
Seminar Course - DAT205/DIT221 Advanced Computer Graphics 2016 lp3+4      
Examiner: Ulf Assarsson
Example
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  COURSE TUESDAYS, 15:15 to 17:00, LP 3+4.  
      - except Thursday 4/2. See TimeEdit.
  Note: Change of room. First lecture (19/1) in EL43, EDIT-building, 4th floor. MAP  


COURSE START:
    Tuesday 19/1, 15:15, room EL43, 4th floor, EDIT-building, Johanneberg.
SCHEDULE:
    TimeEdit.

Important: Frequently do "refresh", to avoid watching a cached page, since this web-page is updated during the course.

COURSE-PM
7,5 Högskolepoäng
Grades: U (failed), 3, 4, 5
Educational Level: Advanced
Institution: 37 - DATA- OCH INFORMATIONSTEKNIK
Teaching language: English
Course Plan

Teacher and Examiner: Ulf Assarsson, intern phone 1775 (031-7721775)
room 4115, floor 4, the corridor along Rännvägen, ED-huset E-mail: see above.
Course assistants: Viktor Kämpe, Erik Sintorn


Course Description
The compulsory introductory course TDA361/DIT220 Computer Graphics was highly theoretically intensive, giving a brief introduction to a vast amount of topics within computer graphics. In this follow-up course, the students are given a chance to dig deeper into a particular subject, in which they perform a project. Compulsory seminars presents more details on a research-level for a selection of topics, e.g. ambient occlusion, hair rendering, GPGPU applications, ray tracing and global illumination, GPU-ray tracing, hard and soft shadows, real-time indirect illumination, spherical harmonics, wavelets for CG.


Knowledge Entrance Requirements
M.Sc. students must have taken the course TDA361/DIT220 Computer Graphics


14 Seminars:
Links to some papers you may want to select for your presentation
  • GPU Gems 3 - online
  • GPU Gems 2 - online
  • GPU Gems 1 - online

    Schedule for your 15-minutes presentations:

    Date                         Presenter Topic Slides
    Period 3, week 6 Eric Arnebäck Shader Simplification slides.pptx
    Period 3, week 7 Matilda Andersson
    Robin Grönberg and Niklas Helmertz
    Real-time Water Rendering
    Screen-space Reflections
    slides
    slides
    Period 3, week 8 Aki Käkelä
    Sharma Prashant
    surface scattering
    Neural Networks
    slides
     
    Period 4, week 1 Emmanuel Batis
    Mattias Åkesson
    Grass rendering GPU Gems 1
    Ambient Occlusion pdf, ppt
    slides
    slides
    Period 4, week 2 Oskar Nylen
    Johan Gustafsson
    Johan Hasselqvist
    Position-Based Fluids pdf, ppt
    Blend Shapes - GPUGems3
    Percentage Closer Soft Shadows
    slides
     
     
    Period 4, week 3 Henry Ottervad
    Daniel Olsson
    SMAA
    Game graphics optimization ( Jake & Tess ) and ( Optimizing Unity Games)
    Period 4, week 4 Damla Akyol
    Adam Ingmansson
    Global illumination using rasterization, GPUGems2 ch. 38
    Snow simulation in Frozen
     
    slides
    Period 4, week 5 Sven hallsten
    Armand Ghaffarpour
    Parallax Occlusion mapping
    GPUGems-ch 40. Applying Real-Time Shading to 3D Ultrasound Visualization
    Period 4, week 6 Autodesk  
    Period 4, week 7 Kim Berger
    György Papp
    Fractal Mountains GPUGems 3 [link]
    Point-based visualization of meta balls [link]
    Period 4, week 8 Jacob Bornecrantz
    Malin Olofsson
    Vulcan API
    Animation


    Examination
    • 14 seminars, 80% compulsory attendance. Each seminar:
      • 1-2 students present a paper. Every other participant have answered 1-2 small home-study questions.
    • Each student should have presented at end of course.
    • A graphics-related project that will be graded. See below.


    Project
    The students should perform a project of their choice. Examples include:
    • realistic explosions, clouds, fractal mountains (e.g. clip maps/geomorph/ROAM, ray tracing based a la GPUGems3)
    • CUDA program (a general parallel problem)
    • Thousands of lights using Clustered/Tiled shading
    • Game
    • WebGL demos
    • real-time ray tracer, ray tracing with photon mapping.
    • Ambient occlusion (screen-space)
    • Spherical Harmonics
    • Collision Detection
    • Displacement / parallax mapping
    • See also Project Page
    About magnitude of the project
    Guideline: 7.5p corresponds to 5*55 hours. We have 12*2h of seminars, so your individual contribution should be around 250 hours on the project. You are allowed to work in groups in order to achieve larger projects. You must then keep track of your individual contribution.

    You might be able to use the computers in our lab rooms 4220 + 4225, based on availability and as long as the rooms are not booked by other courses, if you do not have access to any other computer (home or in school) that you prefer. These rooms are usually heavily booked by other courses during the day. After 17.00, the rooms are typically free. If you need access to these rooms, email me your name, personal number and entrance card number (starts with T000...).

    Free online CG books:
    Links:
    More Links: