Computer Engineering
Seminar Course - DAT205/DIT221 Advanced Computer Graphics 2013 lp3+4      
Anmälningskod (för ---
Examiner: Ulf Assarsson
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COURSE TUESDAYS, 15:30 to 17:30,
EDIT-building room 3364, 3rd floor,

    Study period 3: week: 1-5, (not 6), 7.
    Study period 4: week: 1-2, (not 3), 4-8.

Project Page

Very important: Frequently do "refresh", to avoid watching a cached page, since this web-page is
updated during the course.


Course start: (sp3, week 1) Tuesdays, 15:30-17:30
7,5 Högskolepoäng
Grades: U (failed), 3, 4, 5
Educational Level: Advanced
Teaching language: English

Teacher and Examiner: Ulf Assarsson, intern phone 1775 (031-7721775)
room 4115, floor 4, the corridor along Rännvägen, ED-huset E-mail: see above.
Course assistants: Erik Sintorn (erik dot sintorn at chalmers dot se), Markus Billeter, Ola Olsson

Course Description
The compulsory introductory course TDA361/DIT220 Computer Graphics was highly theoretically intensive, giving a brief introduction to a vast amount of topics within computer graphics. In this follow-up course, the students are given a chance to dig deeper into a particular subject, in which they perform a project. Compulsory seminars presents more details on a research-level for a selection of topics, e.g. ambient occlusion, hair rendering, GPGPU applications, ray tracing and global illumination, GPU-ray tracing, hard and soft shadows, real-time indirect illumination, spherical harmonics, wavelets for CG.

Knowledge Entrance Requirements
M.Sc. students must have taken the course TDA361/DIT220 Computer Graphics

14 Seminars:
  • 80% attendance compulsory.
  • Room 3364 - EDIT-rummet Sammanträdesrum. MAP .

  • Seminar 1: Volumetric Shadows
  • Seminar 2: Deferred Shading
  • Seminar 2: Path tracing in practice
  • Seminar 4: GPU Ray Tracing of large scenes with shadows, reflections and ambient occlusion
  • Seminar 5-12, see below Links to some papers you may want to select for your presentation

    Schedule for your 15-minutes presentations: (will come here)

    Date Presenter Home reading Topic and slides
    Period 3, week 5 Petraz Sukys and Simon Ivarsson Spherical Harmonics Spherical Harmonics Presentation
    Period 3, week 7 David Sundelius and Adam Scott GPU Ray tracing Procedural Terrain On The GPU
    Period 4, week 1 Bejnamin Lillandt and Daniel Kvarfordt Screen Space Ambient Occlusion (SSAO) slides - SSAO.pdf
    Period 4, week 2 Christian Fransson and Johan Sandström
    Period 4, week 4 Niclas Berndtsson
    Morik Caschinger
    Adam Sällergård
    Water rendering
    Depth of Field
    3D reconstruction using cameras
    water with fft . Caustics: gpugems2-water-caustics
    Depth of field: GPUGems2-ch23
    High-Quality Single-Shot Capture of Facial Geometry:
    Period 4, week 5 Cancelled due to Valborg
    Period 4, week 6 Gustav Bodare
    Dan Dolonius
    Edvard Sandberg and Gustav Örnvall
    Dynamic Lighting in God of War 3 
    Adaptive Wavelet Rendering
    Relaxed Cone Stepping for Relief Mapping
    Period 4, week 7 Autodesk
    Period 4, week 8 Erik Sintorn Path tracing in Practice

    • 14 seminars, 80% compulsory attendance. Each seminar:
      • 1-2 students present a paper. Every other participant have prepared 1-2 questions. 1-2 students are discussion leaders.
    • Each student should have presented and been discussion leader at end of course.
    • A graphics-related project that will be graded. See below.

    The students should perform a project of their choice. Examples include:
  • realistic explosions, clouds, fractal mountains (e.g. clip maps/geomorph/ROAM, ray tracing based a la GPUGems3)
  • CUDA program (a general parallel problem)
  • compare fully robust shadow volumes against shadow maps
  • Smaller game
  • real-time ray tracer, ray tracing with photon mapping.
  • Ambient occlusion (screen-space)
  • Model and animate using Maya/3DSMax/Blender
  • Spherical Harmonics
  • Collision Detection
  • Displacement / parallax mapping

    About magnitude of the project
    Guideline: 7.5p corresponds to 5*55 hours. We have 12*2h of seminars, so your individual contribution should be around 250 hours on the project. You are allowed to work in groups in order to achieve larger projects. You must then keep track of your individual contribution.

    You may use the computers in our lab rooms 4220 + 4225, based on availability and as long as the rooms are not booked by other courses, if you do not have access to any other computer (home or in school) that you prefer. These rooms are usually heavily booked by other courses during the day. After 17.00, the rooms are typically free. If you need access to these rooms, email me your name, personal number and entrance card number (starts with T000...).

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