COURSE START:
Tuesday 20/1, 15:15,
room 3364, 3rd floor, EDIT-building, Johanneberg.
Schedule:
schedule in TimeEdit
Study period 3, study week 1,2: Tuesdays, 15:15
Study period 3, study week 3: Thursday, 15:15
Study period 3, study week 4,5,6,7: Tuesdays, 15:15
Study period 4: study week 1,2,3: Tuesdays, 15:15
Study period 4: study week 4: Monday, 15:15
Study period 4: study week 5: Possibly cancelled
Study period 4: study week 6: Monday, 15:15
Study period 4: study week 7,8: Tuesdays, 15:15
Very important: Frequently do "refresh", to avoid watching a cached page, since this web-page is updated during the course.
COURSE-PM
7,5 Högskolepoäng
Grades: U (failed), 3, 4, 5
Educational Level: Advanced
Institution: 37 - DATA- OCH INFORMATIONSTEKNIK
Teaching language: English
Course Plan
Teacher and Examiner: Ulf Assarsson, intern phone 1775 (031-7721775)
room 4115, floor 4, the corridor along Rännvägen, ED-huset
E-mail: see above.
Course assistants: Viktor Kämpe, Erik Sintorn
Course Description
The compulsory introductory course
TDA361/DIT220 Computer Graphics was highly theoretically intensive, giving a brief introduction to a vast amount of topics within computer graphics. In this follow-up course, the students are given a chance to dig deeper into a particular subject, in which they perform a project. Compulsory seminars presents more details on a research-level for a selection of topics, e.g. ambient occlusion, hair rendering, GPGPU applications, ray tracing and global illumination, GPU-ray tracing, hard and soft shadows, real-time indirect illumination, spherical harmonics, wavelets for CG.
Knowledge Entrance Requirements
M.Sc. students must have taken the course
TDA361/DIT220 Computer Graphics
14 Seminars:
Links to some papers you may want to select for your presentation
GPU Gems 3 - online
GPU Gems 2 - online
GPU Gems 1 - online
Schedule for your 15-minutes presentations: (will come here)
Date |
Presenter |
Home reading |
Topic and slides |
|
Period 3, week 6 |
Erik Alveflo Johan Hassel Joakim Berg |
GPU fluid dynamics
Fur rendering using shells An Image Synthesizer |
|
Period 3, week 7 |
Peter Hillerström Karl Bristav Anton Josefsson |
Screen-space Global Illumination GPU Ray Marching of Distance Fields GPU-based procedural terrain |
|
Period 4, week 1 |
Olof Karlsson David Oskarsson Joel Ödlund |
GPU-Generated Procedural Wind Animations for Trees Screen-space sub-surface scattering |
|
Period 4, week 2 |
Emelie Svensson Linus Lindgren Rurik Högfeldt |
Efficient Implementation of the Dual Scattering Model in Renderman Plausible Motion Blur |
|
Period 4, week 3 |
Davide Poveromo Luis Fernandez |
State-of-the-art in realtime hair rendering - the NVIDIA Nalu-demo genBRDF: Discovering New Analytic BRDFs with Genetic Programming |
|
Period 4, week 4 |
Alex Bergqvist Christos Charalampous Joel Cedric Lengeling |
Real-Time body simulations on GPUs Robust and Accurate Skeletal Rigging from Mesh Sequences |
|
Period 4, week 5 |
Cancelled |
|
|
Period 4, week 6 |
Isak Eriksson Patrik Wållgren Carl Branting |
Real-time 3D fire simulation using a spring-mass model |
|
Period 4, week 7 |
Felix Bärring |
Deferred shading in S.T.A.L.K.E.R. |
|
Period 4, week 8 |
Erik Sintorn |
Compact Precomputed Voxelized Shadows and Fast, Memory-Efficient Voxelized Shadows |
|
Examination
- 14 seminars, 80% compulsory attendance. Each seminar:
- 1-2 students present a paper. Every other participant have prepared 1-2 questions. 1-2 students are discussion leaders.
- Each student should have presented and been discussion leader at end of course.
- A graphics-related project that will be graded. See below.
Project
The students should perform a project of their choice. Examples include:
- realistic explosions, clouds, fractal mountains (e.g. clip maps/geomorph/ROAM, ray tracing based a la GPUGems3)
- CUDA program (a general parallel problem)
- Thousands of lights using Clustered/Tiled shading
- Game
- WebGL demos
- real-time ray tracer, ray tracing with photon mapping.
- Ambient occlusion (screen-space)
- Spherical Harmonics
- Collision Detection
- Displacement / parallax mapping
- See also Project Page
About magnitude of the project
Guideline: 7.5p corresponds to 5*55 hours. We have 12*2h of seminars, so your individual contribution should be around 250 hours on the project. You are allowed to work in groups in order to achieve larger projects. You must then keep track of your individual contribution.
You may use the computers in our lab rooms 4220 + 4225, based on availability and as long as the rooms are not booked by other courses, if you do not have access to any other computer (home or in school) that you prefer. These rooms are usually heavily booked by other courses during the day. After 17.00, the rooms are typically free. If you need access to these rooms, email me your name, personal number and entrance card number (starts with T000...).
Free online CG books:
Links:
More Links: