Ulf Assarsson's Homepage
Department of Computer Engineering, Chalmers University of Technology
Main research interests: Free Viewpoint Video, AI for 3D reconstruction and global illumination, Sparse Voxel DAGs, Shadow algorithms - both real-time and non real-time - for hard and soft shadows including shadows in hair, fur, smoke and volumetric participating media (shafts of light), Parallelism, GPGPU-algorithms, GPU-Ray Tracing, Real-time Global Illumination, Real-time rendering algorithms.
My current PhD-students: • Sverker Rasmuson • Dan Dolonius • Roc Ramon • Mads Rønnow My previous PhD students: • Viktor Kämpe • Markus Billeter • Ola Olsson • Erik Sintorn |
Startups: • Dimension Stream (2018 - ongoing) • Deform Dynamics (2017 - ongoing) • Mindary (2012 - 2015). Sold. • Gothenburg Game Studios (2010 - 2012) • Illuminate Labs (2001 - 2010). Sold. |
Previous commitments:
1997-1999: Prosolvia
1998-2001: industrial PhD student at Computer Engineering, Chalmers
1999-2001: ABB Robotics
2001-2003: Full-time PhD student at Computer Engineering, Chalmers
2002-2004: Illuminate Labs
2003: Ericsson Mobile Platforms
2004-2005: Post doc at INRIA, Research project ARTIS, GRAVIR Research Laboratory, Grenoble, France
2005-ongoing : Computer Science and Engineering, Chalmers University of Technology, Gothenburg, Sweden.
2012-2015: Mindary
Dimension Stream, Volumetric Video, Gothenburg, Sweden, www.dimension.stream/