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  • ...n Duel]] is a 2v2 survivalist rule set, and LunarTwins has an in-your-face strategy that few teams know how to deal with.
    9 KB (1,307 words) - 21:14, 21 March 2018
  • The simple strategy of aiming where you last saw the enemy. Works surprisingly well against sur
    1,017 B (110 words) - 01:46, 29 October 2013
  • == Strategy == ; How does the [[Melee|melee]] strategy differ from [[OneOnOne|one-on-one]] strategy?
    6 KB (950 words) - 09:44, 22 August 2017
  • ...employ precise forms of bullet dodging in Melee. The emphasis, then, is on strategy and moving randomly with respect to the bots most likely to target you.
    3 KB (480 words) - 08:20, 25 August 2014
  • == Strategy == : ''Movement strategy – [[Wave Surfing]], [[Random Movement]], etc.''
    2 KB (329 words) - 01:55, 29 September 2017
  • N
    == Strategy ==
    1 KB (188 words) - 02:44, 18 August 2017
  • == Strategy == ;How does the melee strategy differ from one-on-one strategy?
    2 KB (234 words) - 02:43, 18 August 2017
  • Of course, you must have a clever strategy to select your new coordinates. A completely random movement means that at
    3 KB (426 words) - 02:41, 25 October 2017
  • ...rap.html 01 Aug 2002] - Tips from the champs - Rumble champions reveal the strategy behind their winning 'bots ...article/ronbun/03ronbun/021-Uchida.pdf August 4, 2003] ''A study of battle strategy for the Robocode'' by Kazuyuki Kobayashi, Yu Uchida and Kajiro Watanabe
    4 KB (500 words) - 21:12, 9 August 2017
  • == Strategy ==
    4 KB (540 words) - 12:01, 31 October 2017
  • What you do with your radar really depends on what your targeting strategy is, and whether or not you want to fire blind (firing blind means you don't [[Category:Strategy]]
    26 KB (4,651 words) - 19:22, 9 August 2017
  • == Strategy == ; How does the [[Melee|melee]] strategy differ from [[OneOnOne|one-on-one]] strategy?
    2 KB (303 words) - 18:25, 15 August 2017
  • * [[Melee Strategy]]
    751 B (122 words) - 04:39, 20 November 2007
  • #REDIRECT [[Melee Strategy]]
    61 B (6 words) - 13:05, 11 September 2008
  • #REDIRECT [[Melee Strategy/Understanding HawkOnFire]]
    86 B (8 words) - 13:05, 11 September 2008
  • ...] or [[circular targeting]] algorithm. The effectiveness of this targeting strategy can be greatly increased by implementing [[Segmentation]].
    1 KB (107 words) - 08:28, 1 July 2010
  • ...h decay rate and other optimizations for hitting [[adaptive movement]]), a strategy popularized by long-time [[RoboRumble]] champion, [[Ascendant]].
    3 KB (476 words) - 13:11, 21 May 2009
  • An important element of [[targeting]] strategy is choosing what power with which to fire a bullet. As bullet power goes up
    2 KB (294 words) - 16:07, 6 December 2007
  • Note that the previous function is only good for 1vs1. The previous strategy can lead to a situation where your energy level goes down (simply because i ...iring at you, so may be the most energy-efficient strategy is not the best strategy...
    4 KB (833 words) - 02:46, 1 December 2007
  • == Strategy == ;How does the melee strategy differ from one-on-one strategy?
    1 KB (143 words) - 12:06, 7 February 2008

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