Thread history

From RoboWiki
From Talk:LifeNext
Viewing a history listing
Jump to: navigation, search
descTime User Activity Comment
05:04, 5 July 2018Xor (Talk | contribs)New reply created (Reply to Wave Danger)
14:02, 3 July 2018Dsekercioglu (Talk | contribs)New reply created (Reply to Wave Danger)
08:34, 3 July 2018Xor (Talk | contribs)Comment text edited 
06:01, 3 July 2018Xor (Talk | contribs)New reply created (Reply to Wave Danger)
22:10, 2 July 2018Dsekercioglu (Talk | contribs)Comment text edited (Made the question more clear)
22:09, 2 July 2018Dsekercioglu (Talk | contribs)New thread created 
I was testing my robot against LifeNext and when I opened the debug graphics something caught my attention:
If I understood correctly, after some low danger LifeNext stops drawing circles that represent danger. However, in some cases the wave starts with one wide dangerous area and then it splits into two small dangerous areas.
Is that the intended behavior?
Dsekercioglu (talk)22:09, 2 July 2018

LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) In my test bed, it even performs worse against Scalar which yet has no knn. Anyway, thanks for reporting the bug, I will do some investigation later.

The virtually wide/split dangerous area is just per debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.

Xor (talk)06:01, 3 July 2018

First of all, thank you for your response. Actually distance between bullet and robot may be better than just bins since robot width stays the same no matter what the distance is.

Dsekercioglu (talk)14:02, 3 July 2018

Thanks ;) Well, LifeNext 's debug graphics was deprecated. And the debug graphics in newer version of Scalar is improved ;)

Xor (talk)05:04, 5 July 2018
 
 
 
Personal tools