Flattener vs. Random

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Revision as of 11 August 2019 at 02:57.
This is the thread's initial revision.

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

    Slugzilla (talk)02:57, 11 August 2019
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