Experiential prototypes to elicit dialogue


    This paper focuses on how low-fidelity and medium-fidelity prototypes create a dialogue between users, clients and designers. This dialogue is essential for creating designs that resonate emotionally and create alignment between clients and users at the different stages of the design process. It raises a discussion about how the level and type of fidelity of the prototype can be linked to the consequent dialogue. It also speaks about the impact of client-user dialogue and how this can strengthen the implementation of the project.

    Design, Methods, Dialogue, Stakeholders, Prototypes, Fidelity


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