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ABSTRACT
This article points to qualities in sensory stimulations in the interaction with tangible design that have been explored in designing for multi-sensory environments in Snoezelen and children with disabilities. Three design ideals have formed the basis for investigating different ways of engaging digital designs from a research-through-design approach. These design ideals focus on how children can engage through sensory and interactive tangible designs. The aesthetic qualities that emerges from the interaction with tangible designs are important when designing for non-goal oriented play-like contexts, and could be relevant for other interaction designers the like.
Keywords
Experiential Qualities, Design Ideals, Research-Through-Design, Participatory Design, Tangible Design