• Play this!

    Staffan Björk

    Staffan Björk is a senior gameplay researcherand associate professor at Chalmers University of Technology. Staffan’s research is partly about creating terminology for this field of research, but naturally it is also about finding the best games for new technology. “The most enjoyable aspect of my field is the fact that we’re constantly discovering exciting new games and games opportunities,” says Staffan Björk. “You get to use your brain in a very creative way. Most people find it fairly easy to understand what I do when I say that I develop games. Games are now a major aspect of our daily lives and they are part of contemporary popular culture. Many children and young people today know more about characters from games than they do about film roles. Games mean a great deal to a lot of people”

    Johan Peitz

    With a background in computer science and engineering, Johan has been involved in digital games for more than a decade and has worked in the games industry on almost every imaginable level and discipline, including research and teaching. Having run a number of business ventures since 1998, Johan is currently the Creative Director at Free Lunch Design which he also co-owns. The game studio is among other games responsible for the internet cult classic and smash hit Icy Tower with more than 40 million players across the world. Previous engagements also includes hit social games on Facebook, and advergames for clients such as Disney, McDonalds, and Paramount Pictures. Johan’s passion for making great games is life long and he is a regular speaker at industry events and conferences.


    Picture this!

    Johan Redström

    Johan Redström is professor at Umeå Institute of Design. He has previously been studio director of the Design Research Unit at the Interactive Institute in Sweden, adjunct professor at the School of Textiles, University of Borås, and associate research professor at the Center for Design Research at the Royal Academy of Fine Arts, School of Architecture, in Copenhagen, Denmark. His research combines philosophical and artistic approaches with focus on experimental design and critical practice. Recent books include Design Research Through Practice: Lab, Field and Showroom (Morgan Kaufmann, 2011), by Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redström, and Stephan Wensveen,  and XLAB (The Danish Design School Press, 2011), by Eva Brand, Johan Redström, Mette Agger Erikson and Thomas Binder.