Advanced Computer Graphics: Laboratory Project

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Task 2A: Create a Sampler for the Environment Map

Solution

samplerCUBE samplerEnvironmentBilin : ENVIRONMENT_MAP = sampler_state
{
    MinFilter = Linear;
    MagFilter = Linear;
};
Question

The transparent technique used for the car windows sets a state BlendEnable = true. This corresponts to the function call glEnable(GL_BLEND) in OpenGL. How do you write DepthDestEnable = false as OpenGL code?


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