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java.lang.Objectlab1.GameTile
public class GameTile
A game tile manages painting of a special area of the screen. Whenever the object should paint itself, it is told what size and position that should be used to paint it.
| Constructor Summary | |
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GameTile()
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| Method Summary | |
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void |
draw(java.awt.Graphics g,
int x,
int y,
java.awt.Dimension d)
Draws itself in a given graphics context, position and size. |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public GameTile()
| Method Detail |
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public void draw(java.awt.Graphics g,
int x,
int y,
java.awt.Dimension d)
g - graphics context to draw on.x - pixel x coordinate of the tile to be drawn.y - pixel y coordinate of the tile to be drawn.d - size of this object in pixels.
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