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Class Summary |
| GameController |
The controller class of the framework. |
| GameFactory |
Factory class for available games. |
| GameModel |
Common superclass for all game model classes. |
| GameTile |
A game tile manages painting of a special area of the screen. |
| GameView |
A view Component suitable for inclusion in an AWT Frame. |
| GoldModel |
Sample game for illustration. |
| GUIView |
This panel is meant to be the base of a window or applet. |
| Main |
This class creates an AWT window which will contain the game. |
| Position |
Immutable class describing integer 2D-points. |
| RectangularTile |
A rectangular tile manages painting of a
filled rectangle in a specified area of the screen. |
| RoundTile |
A round tile manages painting of a circle
in a specified area of the screen. |