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java.lang.Objectlab1.GameTile
lab1.RoundTile
public class RoundTile
A round tile manages painting of a circle in a specified area of the screen. Whenever the object should paint itself, it is told what size and position that should be used to paint it.
| Constructor Summary | |
|---|---|
RoundTile(java.awt.Color fillColor)
Creates a circular game tile. |
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RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor)
Creates a circular game tile with a stroke around it. |
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RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor,
double thickness)
Creates a circular game tile with a stroke around it. |
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RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor,
double thickness,
double scale)
Creates a circular game tile with a stroke around it. |
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| Method Summary | |
|---|---|
void |
draw(java.awt.Graphics g,
int x,
int y,
java.awt.Dimension d)
Draws itself in a given graphics context, position and size. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public RoundTile(java.awt.Color fillColor)
fillColor - the color of the interior of the circle.
public RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor)
strokeColor - the color of the stroke around the circle.fillColor - the color of the interior of the circle.
public RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor,
double thickness)
strokeColor - the color of the stroke around the circle.fillColor - the color of the interior of the circle.thickness - the thickness of the stroke.
public RoundTile(java.awt.Color strokeColor,
java.awt.Color fillColor,
double thickness,
double scale)
strokeColor - the color of the stroke around the circle.fillColor - the color of the interior of the circle.thickness - the thickness of the stroke.scale - size of the circle relative to the tile size.| Method Detail |
|---|
public void draw(java.awt.Graphics g,
int x,
int y,
java.awt.Dimension d)
draw in class GameTileg - graphics context to draw on.x - pixel x coordinate of the tile to be drawn.y - pixel y coordinate of the tile to be drawn.d - size of this object in pixels.
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