public class Planet4 { private double radie; private double x; private double y; private double z; public Planet4(double radie, double x, double y, double z) { this.radie = radie; this.x = x; this.y = y; this.z = z; }//konstruktor public double computeVolume() { return 4* Math.PI*Math.pow(radie, 3) / 3; }//computeVolume public double computeDistance(Planet4 other) { return Math.sqrt(Math.pow(this.x - other.x, 2) + Math.pow(this.y - other.y, 2) + Math.pow(this.z - other.z, 2)); }//computeDistance } //Planet