public class Planet2 { public double radie; public double x; public double y; public double z; public static double computeVolume(Planet2 p) { return 4* Math.PI*Math.pow(p.radie, 3) / 3; }//computeVolume public static double computeDistance(Planet2 p1, Planet2 p2) { return Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2) + Math.pow(p1.z - p2.z,2)); }//computeDistance } //Planet2