Case: The Monopoly Project

Here's the running case for the course. Will be referenced during lectures.
This is an outline (no guarentees)

Artifacts
RAD Requirements and analysis document after a few versions
SDD System design document after first use case running
Monopoly.1.0 First running use cases, throw dices and move, switch player
Monopoly.2.0 More use cases, can buy and sell
Monopoly.3.2 Many more use cases, details (anemic model) better GUI
Monopoly.3.2-DDD Many more use cases, details (fat model) better GUI