Interface | Description |
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IGameFactory |
Factory interface for available games.
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Class | Description |
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GameController |
The controller class of the framework.
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GameFactory |
Factory class for available games.
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GameModel |
Common superclass for all game model classes.
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GameTile |
A game tile manages painting of a special area of the screen.
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GameView |
A view Component suitable for inclusion in an AWT Frame.
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GoldModel |
Sample game for illustration.
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GUIView |
This panel is meant to be the base of a window or applet.
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Main |
This class creates an AWT window which will contain the game.
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Position |
Immutable class describing integer 2D-points.
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RectangularTile |
A rectangular tile manages painting of a
filled rectangle in a specified area of the screen.
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RoundTile |
A round tile manages painting of a circle
in a specified area of the screen.
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Enum | Description |
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Constants |
Provides a fixed size for various games.
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GoldModel.Directions |
Exception | Description |
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GameOverException |
Thrown by GameModel.doCommand at game termination.
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