- setGameboardState(Position, GameTile) - Method in class lab1.GameModel
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Set the tile on a specified position in the gameboard.
- setGameboardState(int, int, GameTile) - Method in class lab1.GameModel
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Set the tile on a specified position in the gameboard.
- setModel(GameModel) - Method in class lab1.GameView
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Updates the view with a new model.
- SIZE - Static variable in enum lab1.Constants
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An immutable Dimension object of constant size.
- startGame(GameModel) - Method in class lab1.GameController
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Starts a new game.
- stopGame() - Method in class lab1.GameController
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Stops the currently running game, if any.