@incollection{billeter:gpupro4:2013, author = {Markus Billeter and Ola Olsson and Ulf Assarsson}, title = {Tiled Forward Shading}, editor = {Wolfgang Engel}, booktitle = {GPU Pro 4: Advanced Rendering Techniques}, year = {2013}, publisher = {A K Peters/CRC Press}, address = {Boca Raton, FL, USA}, pages = {99--114}, isbn={9781466567436}, lccn={2012044435}, url={http://books.google.se/books?id=TUuhiPLNmbAC}, abstract = {We will explore the tiled forward shading algorithm in this chapter. Tiled forward shading is an extension or modification of tiled deferred shading[Balestra and Engstad 08,Swoboda 09,Andersson 09,Lauritzen 10,Olsson and Assarsson 11], which itself improves upon traditional deferred shading methods[Hargreaves and Harris 04, Engel 09].}, }