./Debug/gameobject.c.o: gameobject.c gameobject.h renderer.h \ SDL2.framework/Headers/SDL.h SDL2.framework/Headers/SDL_main.h \ SDL2.framework/Headers/SDL_stdinc.h \ SDL2.framework/Headers/SDL_config.h \ SDL2.framework/Headers/SDL_platform.h \ SDL2.framework/Headers/begin_code.h \ SDL2.framework/Headers/close_code.h \ SDL2.framework/Headers/SDL_config_macosx.h \ SDL2.framework/Headers/SDL_assert.h \ SDL2.framework/Headers/SDL_atomic.h SDL2.framework/Headers/SDL_audio.h \ SDL2.framework/Headers/SDL_error.h SDL2.framework/Headers/SDL_endian.h \ SDL2.framework/Headers/SDL_mutex.h SDL2.framework/Headers/SDL_thread.h \ SDL2.framework/Headers/SDL_rwops.h \ SDL2.framework/Headers/SDL_clipboard.h \ SDL2.framework/Headers/SDL_cpuinfo.h \ SDL2.framework/Headers/SDL_events.h SDL2.framework/Headers/SDL_video.h \ SDL2.framework/Headers/SDL_pixels.h SDL2.framework/Headers/SDL_rect.h \ SDL2.framework/Headers/SDL_surface.h \ SDL2.framework/Headers/SDL_blendmode.h \ SDL2.framework/Headers/SDL_keyboard.h \ SDL2.framework/Headers/SDL_keycode.h \ SDL2.framework/Headers/SDL_scancode.h \ SDL2.framework/Headers/SDL_mouse.h \ SDL2.framework/Headers/SDL_joystick.h \ SDL2.framework/Headers/SDL_gamecontroller.h \ SDL2.framework/Headers/SDL_quit.h SDL2.framework/Headers/SDL_gesture.h \ SDL2.framework/Headers/SDL_touch.h \ SDL2.framework/Headers/SDL_filesystem.h \ SDL2.framework/Headers/SDL_haptic.h SDL2.framework/Headers/SDL_hints.h \ SDL2.framework/Headers/SDL_loadso.h SDL2.framework/Headers/SDL_log.h \ SDL2.framework/Headers/SDL_messagebox.h \ SDL2.framework/Headers/SDL_power.h SDL2.framework/Headers/SDL_render.h \ SDL2.framework/Headers/SDL_system.h SDL2.framework/Headers/SDL_timer.h \ SDL2.framework/Headers/SDL_version.h \ SDL2_image.framework/Headers/SDL_image.h \ SDL2_ttf.framework/Headers/SDL_ttf.h vecmath.h gameobject.h: renderer.h: SDL2.framework/Headers/SDL.h: SDL2.framework/Headers/SDL_main.h: SDL2.framework/Headers/SDL_stdinc.h: SDL2.framework/Headers/SDL_config.h: SDL2.framework/Headers/SDL_platform.h: SDL2.framework/Headers/begin_code.h: SDL2.framework/Headers/close_code.h: SDL2.framework/Headers/SDL_config_macosx.h: SDL2.framework/Headers/SDL_assert.h: SDL2.framework/Headers/SDL_atomic.h: SDL2.framework/Headers/SDL_audio.h: SDL2.framework/Headers/SDL_error.h: SDL2.framework/Headers/SDL_endian.h: SDL2.framework/Headers/SDL_mutex.h: SDL2.framework/Headers/SDL_thread.h: SDL2.framework/Headers/SDL_rwops.h: SDL2.framework/Headers/SDL_clipboard.h: SDL2.framework/Headers/SDL_cpuinfo.h: SDL2.framework/Headers/SDL_events.h: SDL2.framework/Headers/SDL_video.h: SDL2.framework/Headers/SDL_pixels.h: SDL2.framework/Headers/SDL_rect.h: SDL2.framework/Headers/SDL_surface.h: SDL2.framework/Headers/SDL_blendmode.h: SDL2.framework/Headers/SDL_keyboard.h: SDL2.framework/Headers/SDL_keycode.h: SDL2.framework/Headers/SDL_scancode.h: SDL2.framework/Headers/SDL_mouse.h: SDL2.framework/Headers/SDL_joystick.h: SDL2.framework/Headers/SDL_gamecontroller.h: SDL2.framework/Headers/SDL_quit.h: SDL2.framework/Headers/SDL_gesture.h: SDL2.framework/Headers/SDL_touch.h: SDL2.framework/Headers/SDL_filesystem.h: SDL2.framework/Headers/SDL_haptic.h: SDL2.framework/Headers/SDL_hints.h: SDL2.framework/Headers/SDL_loadso.h: SDL2.framework/Headers/SDL_log.h: SDL2.framework/Headers/SDL_messagebox.h: SDL2.framework/Headers/SDL_power.h: SDL2.framework/Headers/SDL_render.h: SDL2.framework/Headers/SDL_system.h: SDL2.framework/Headers/SDL_timer.h: SDL2.framework/Headers/SDL_version.h: SDL2_image.framework/Headers/SDL_image.h: SDL2_ttf.framework/Headers/SDL_ttf.h: vecmath.h: