Ola Olsson
home   publications  

Hej and welcome!

This is the research home page of Ola Olsson, that is, me. I'm a PhD student at Chalmers University of Technology, and a member of the computer graphics group. My PhD advisor is Ulf Assarsson.

My research interests center around the efficient use of GPGPU techniques for solving real-time graphics problems, for example shading and shadows.

Contact Details, Details, Details

email:

Address:
Department of Computer Science and Engineering
Chalmers University of Technology
S-412 96 Gothenburg, SWEDEN

Visiting address:
Rännvägen 6

Room:
4116, 4th floor (EDIT-building)

Phone:
+46 31-772 1678

Latest Publications:

:: all publications ::

clustered_with_shadows

Efficient Virtual Shadow Maps for Many Lights (2014)

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

clustered_ptsv_2014

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy (2014)

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

practical_clustered_2013

Practical Clustered Deferred and Forward Shading (2013)

tiled_forward_gpu_pro4

Tiled Forward Shading (2013)

GPU Pro 4: Advanced Rendering Techniques