Ola Olsson
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Hej and welcome!

This is the research home page of Ola Olsson, that is, me. I'm a PhD student at Chalmers University of Technology, and a member of the computer graphics group. My PhD advisor is Ulf Assarsson.

My research interests center around the efficient use of GPGPU techniques for solving real-time graphics problems, for example shading and shadows.

Contact Details, Details, Details

email:

Address:
Department of Computer Science and Engineering
Chalmers University of Technology
S-412 96 Gothenburg, SWEDEN

Visiting address:
Rännvägen 6

Room:
4116, 4th floor (EDIT-building)

Phone:
+46 31-772 1678

Latest Publications:

:: all publications ::

alias_free_rast

An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes (2011)

ACM SIGGRAPH Asia 2011

tiled_shading

Tiled Shading (2011)

Journal of Graphics, GPU, and Game Tools

improved_ray_hierarchy

Improved Ray Hierarchy Alias Free Shadows (2011)

Technical Report Chalmers University of Technology

stream_compaction

Efficient stream compaction on wide SIMD many-core architectures (2009)

Proceedings of the Conference on High Performance Graphics 2009