Hej and welcome!
This is the research home page of Ola Olsson, that is, me.
I'm a PhD student at Chalmers University of Technology,
and a member of the computer graphics group.
My PhD advisor is Ulf Assarsson.
My research interests center around the efficient use of GPGPU techniques for solving
real-time graphics problems, for example shading and shadows.
Contact Details, Details, Details
email:
Address:
Department of Computer Science and Engineering
Chalmers University of Technology
S-412 96 Gothenburg, SWEDEN
Visiting address: Rännvägen 6
Room: 4116, 4th floor (EDIT-building)
Phone: +46 31-772 1678
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Latest Publications:
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An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes (2011)
ACM SIGGRAPH Asia 2011
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Tiled Shading (2011)
Journal of Graphics, GPU, and Game Tools
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Improved Ray Hierarchy Alias Free Shadows (2011)
Technical Report Chalmers University of Technology
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Efficient stream compaction on wide SIMD many-core architectures (2009)
Proceedings of the Conference on High Performance Graphics 2009
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