Publications

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. Fast Quadrangular Mass-Spring Systems using Red-Black Ordering. Workshop on Virtual Reality Interaction and Physical Simulation, 2018.

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. sLayer: a System for Multi-Layered Material Sculpting. Eurographics Symposium on Rendering - Experimental Ideas & Implementations, 2017.

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. Multivariate Gaussian-based Inverse Kinematics. Computer Graphics Forum (invited in Eurographics 2017), 2017.

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. Real time simulation of inextensible surgical thread using a Kirchhoff rod model with force output for haptic feedback applications. International Journal of Solids and Structures, 2017.

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. Skin Deformation Methods for Interactive Character Animation. Computer Vision, Imaging and Computer Graphics Theory and Applications (invited from VISIGRAPP2016), 2017.

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. Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics. ACM Transactions on Graphics (SIGGRAPH Asia), 2016.

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. Practical Offline Rendering of Woven Cloth. Smart Tools and Apps for Graphics (STAG) - Eurographics Italian Chapter Conference, 2016.

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. Scalable Partitioning for Parallel Position Based Dynamics. Computer Graphics Forum (Eurographics), 2015.

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. Position-Based Skinning for Soft Articulated Characters. Computer Graphics Forum, 2015.

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. Fast Rendering of Image Mosaics and ASCII Art. Computer Graphics Forum, 2015.

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. Low-cost Experimental Setups for Mid-air 3D Reconstruction. Smart Tools and Apps for Graphics (STAG) - Eurographics Italian Chapter Conference, 2015.

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. A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies. Journal of Graphics Tools, 2015.

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. Near Real-Time Multi-GPU ωK Algorithm for SAR Processing. Big Data from Space (BiDS), 2014.

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. Towards a Massively Parallel Solver for Position Based Dynamics. SIGRAD, Visual Computing., 2014.

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. Position based skinning of skeleton-driven deformable characters. Spring Conference on Computer Graphics (SCCG). Best Paper Award, Best Presentation Award., 2014.

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. Practical Augmented Visualization on Handheld Devices for Cultural Heritage. Computer Graphics, Visualization and Computer Vision, 2013.

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. Interactive, Musculoskeletal Model for Animating Virtual Faces. ACM Symposium on Facial Analysis and Animation (FAA), 2012.

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. Position‐based facial animation synthesis. Computer Animation and Virtual Worlds, 2012.

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. A Versatile and Interactive Anatomical Human Face Model. Game Programming Gems 8, 2010.

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. Animatable face models from uncalibrated input pictures. International Conference on Telecommunications, 2009.

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. A Robust Method for Real-time Thread Simulation. ACM Symposium on Virtual Reality Software and Technology (VRIPHYS), 2007.

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. A Non-Invasive Approach for Driving Virtual Talking Heads from Real Facial Movements. 3DTV Conference, 2007.

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. A 3D simulator of multiple legged robots based on USARSim. RoboCup 2006: Robot Soccer World Cup X. Best Paper Award., 2007.

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. Facial motion cloning with radial basis functions in MPEG-4 FBA. Graphical Models, 2007.

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. Facial Motion Cloning Using Global Shape Deformation. Eurographics (Short Presentations), 2005.

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. Fast facial motion cloning in MPEG-4. IEEE Symposium on Image and Signal Processing and Analysis, 2005.

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. Physically Based Synthesis of Animatable Face Models. ACM Symposium on Virtual Reality Software and Technology (VRIPHYS), 2005.

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. Realistic Modeling of Animatable Faces in MPEG-4. Computer Animation and Social Agents (CASA), 2004.

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