Interactive 3D deformable bodies

This project is about designing new data structures and algorithms to obtain more accurate animations of deformable bodies in real-time. This will be achieved by leveraging the computational capabilities of the graphics cards mounted on consumer-class PCs (GPUs). These devices have been designed to handle millions of pixels in parallel; recently they have been modified to compute generic scientific data and have proven to achieve 10X – 100X speed ups compared with the most recent CPUs.

Publications

Talks

Fast, Interactive Deformable Bodies
Oct 30, 2017 12:00 AM
Interactive Solving of Large and Sparse Linear Systems
Feb 1, 2017 12:00 AM
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