This project is about designing new data structures and algorithms to obtain more accurate animations of deformable bodies in real-time. This will be achieved by leveraging the computational capabilities of the graphics cards mounted on consumer-class PCs (GPUs). These devices have been designed to handle millions of pixels in parallel; recently they have been modified to compute generic scientific data and have proven to achieve 10X – 100X speed ups compared with the most recent CPUs.
Interactive 3D deformable bodies
Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics
Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini
Fast, Interactive Deformable Bodies
Oct 30, 2017 12:00 AM
Interactive Solving of Large and Sparse Linear Systems
Feb 1, 2017 12:00 AM