This work deals with movements on computer screens, both in detail as concrete
movement, and as conceptual and time movement. By studying presence and use
of movements in computer productions, the intention is to give focus to and further
improve the user experience of computer productions.
Movement is first examined on a basic level, it is then further explored to adapt it to
the production of programs for computer screens. Some aspects were found
particularly useful in the process of movement design, such as the users attention and
how to support it, aspects of communication of specific movements, the evaluation
and creation of flow in the interaction, the amount of movement in a production, the
relationship between the details and the whole, and the composition in time and how
this affects the overall expression.
By utilising and focusing on the flow in the interaction with the computer artefact,
rather than looking upon it as a surface, more flexible user interfaces can be achieved,
providing a greater user experience.
A theoretical study was made and formulated as a step-by-step methodology for easy
incorporation into a design process. In addition presentation and development
material were produced to make this process as smooth as possible. The methods and
example strategies are also presented in the report as simple illustrations.
The thesis is written in Swedish.
Keywords
movement, design, methods, program, interaction, user experience, expression
Complete Thesis as PDF
List of Master Theses in Interaction Design
interaction design | chalmers