The objective of this master thesis was to create, perform and evaluate an experiment for finding a method for solving the design problem of transforming groups of elements identified in user studies into a final design concept. This method was developed in the research project Underdogs & Superheroes at the point when the gap between the elements and the final concept was identified. The method was designed as a tool, or a bridge, for bridging the identified gap. The project uses a game-based methodology throughout the design process. Before the experiment was created it was important to understand the structure and purpose of the project, as well as the earlier performed work of the design process. The focus of this method has been on the human needs and therefore inspiration was taken from the drama sphere. The designers were in the performance of the experiment active participants because they were asked to role-play. This resulted in a strong understanding and insight in the interaction between human needs, places and qualities in the context. An understanding of how the interaction worked and emerged was achieved. This material worked as the base for the transformation of different elements into several design concepts. The experiment resulted in a method and an identification of the strong characteristics that created a structure and a basis for the method.
Keywords
Interaction design, participatory design, game-based methodology, role-playing, drama, improvisation, creativity, imagination, design methodology
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List of Master Theses in Interaction Design
interaction design | chalmers