Re-reading String for Designing Interfaces in Animated Movies

  • ABSTRACT

    In this paper, we address the current status of fictional interfaces in movies and their effects on population and developing technologies. While they carry no such intention, the unrealistic interaction scenes in the movies affect popular tendencies and therefore the technological developments. This study is on the application of the “re-reading model in design”, a design practice we have used in previous studies, on an everyday instrument, “string” with the aim of leading the animation artists to design more realistic interfaces without sacrificing from impressiveness.

    Keywords
    Interaction Design, Design Practice, Animated Movie, Human Computer Interaction (HCI), Tangible User Interfaces (TUI’s), Experimental design, Design Methods, Interaction Techniques.

 

Say Hi!

 

Your email address will not be published. Required fields are marked *

Please copy the string oq2UJ7 to the field below: