Re-reading String for Designing Interfaces in Animated Movies


    In this paper, we address the current status of fictional interfaces in movies and their effects on population and developing technologies. While they carry no such intention, the unrealistic interaction scenes in the movies affect popular tendencies and therefore the technological developments. This study is on the application of the “re-reading model in design”, a design practice we have used in previous studies, on an everyday instrument, “string” with the aim of leading the animation artists to design more realistic interfaces without sacrificing from impressiveness.

    Interaction Design, Design Practice, Animated Movie, Human Computer Interaction (HCI), Tangible User Interfaces (TUI’s), Experimental design, Design Methods, Interaction Techniques.


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