Jetpack Project

  • ABSTRACT

    This paper is based an artefact, named Jetpack, which took the form of an interactive game where the user takes control of a manned jetpack in a 3D environment. The goal was to create a interactive artefact that would utilise the possibility of depth present on a 3D cinema screen, and to examine whether or not the added depth would result in a more immersive interactive experience for the user.

    To better evaluate if the added depth indeed enhanced the user experience, a series of Opportunistic Evaluations where held to get a better understanding of the immersive properties of the 3D screen.

 

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