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LITERATURE

Here you find a rich list of suggested readings regarding aesthetics and other things...

 

Entries marked with * are books. Most of the papers can be found in the ACM digital library or elsewhere online by googling the title (some of the books too actually).


INTERACTION AESTHETICS IN GENERAL

Baljko, M. and Tenhaaf, N. (2008) The aesthetics of emergence: Co-constructed interactions , ACM Transactions on Computer-Human Interaction (TOCHI), Volume 15, Issue 3 (November 2008)

* Hallnäs, L. and Redström, J. (2006): Interaction Design: Foundations, Experiments. Textile Research Centre, Swedish School of Textiles , University College of Borås and Interactive Institute, 2006. Available online at: http://bada.hb.se/handle/2320/1554?mode=full

Landin, H. (2009) Fragile and magical interaction forms: an approach to interaction design aesthetics . Doctoral thesis, Chalmers University of Technology, Gothenburg , Sweden .

Lim, Y., Stolterman, E., Jung , H. and Donaldson , J. (2007) Interaction gestalt and the design of aesthetic interactions , In: Proceedings of the 2007 conference on Designing pleasurable products and interfaces , 22-25 August 2007, Helsinki, Finland, ACM Publishing

Lim , Y., Lee, S. and Lee, K. (2009): Interactivity attributes: a new way of thinking and describing interactivity . In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 105-108.

Löwgren, J. (2002) The use qualities of digital designs. Accessed . (Retrieved 2009-04-30)

Löwgren, J. (2007a). Fluency as an experiential quality in augmented spaces . Int. J. Design 1(3):1–10.

Löwgren, J. (2007b). Pliability as an experiential quality: Exploring the aesthetics of interaction design. Artifact 1(2):85–95.

Manovich, L. (2006): Interaction as an aesthetic event , In: Reciever # 17 (online magazine), Vodafone Group 2006

Udsen, L-E. and J ø rgensen, A. H. (2005) The aesthetic turn. Unraveling recent aesthetic approaches to human-computer interaction . In: Digital Creativity 2005, Vol 16, No 4, pp 205-216


COHERENCY

Hallnäs, L. and Redström, J (2002b) From use to presence: on the expressions and aesthetics of everyday computational things, ACM Transactions on Computer-Human Interaction (TOCHI) Volume 9, Issue 2, (June 2002), pp. 106-124

Janlert, L-E. and Stolterman (1997), E: The character of things , In: Design Studies. Vol.18, no.3, pages 297-317. Elsevier. 1997

Landin H., Lundgren S., Prison J (2002) Aesthetic artefacts: The Iron Horse: a sound ride . In: Proceedings of the second Nordic conference on Human-computer interaction October 2002, Aarhus , Denmark , October 19-23, ACM Press.

Lundgren, S. (2008d) Treating and Teaching Aesthetics as Personality In: Proceedings of NordiCHI 2008: Using Bridges, 18-22 October, Lund , Sweden

* Monö, R (1997) Design for Product Understanding , Liber AB, Stockholm , Sweden

Plato (ca 360 B.C.) Timaeus. Translated by B. Jowett.

(Note also how many textbooks on usability state coherency as a main quality of usability!)


FUNCTIONALISM/USABILITY

Almost any book on GUI design, e.g. Cooper, A., Reimann, R. and Cronin, D. (2007): About Face 3.0 The Essentials of Interaction Design , Wiley Publishing, Inc. , or Preece, J. et al. (1994) Human Computer Interaction , Addison Wesley

* Gelernter, D. (1988): Machine Beauty: Elegance and the Heart of Technology , Basic Books, New York , 1988

* Graham, I. (2003) A Pattern Language for Web Usability , Pearson Education; 1st edition

* Lindinger, H. (1991) Ulm Design: The Morality of Objects , The MIT Press, Cambridge , Massachusetts

* Monö, R (1997) Design for Product Understanding , Liber AB, Stockholm , Sweden

Nielsen, J (1995 –) Alertbox: Current Issues in Web Usability . Bi-weekly column published online at: http://www.useit.com/alertbox/

* Norman, D (1998) The Design of Everyday Things , The MIT Press, London , England

Sullivan, L. H. (1896) The tall office building artistically considered , Lippincott's Magazine, March 1896.

* Tufte, E. R (2006) Beautiful Evidence , Graphics Press LLC, Cheshire , Connecticut

CRITICISM/PROVOCATION

Backlund, S., Gustafsson, A., Gyllenswärd, M., Ilstedt-Hjelm, S., Mazé, R. Redström, J. (2006) Static! The Aesthetics of Energy in Everyday Things . In Friedman, K., Love, T. and Corte-Real, E. (Eds.) Proceedings of Design Research Society Wonderground International Conference 2006.

* Dunne, A. (1999) Hertzian tales . Royal College of Art Computer Related Design Research, London

* Dunne, A. and Raby, F. (2001) Design Noir. The Secret Life of Electronic Products . Birkhäuser Basel; 1 edition ( 2001)

Marinetti, F. T (1909) The Futurist Manifesto.

Glancey, J. (2001) Love it or loathe it? (about the Memphis group). The Guardian , Thursday 6 September 2001.

Hallnäs, L., and Redström, J. (2001) Slow Technology – Designing for Reflection , Personal and Ubiquitous Computing January 2001, Volume 5 Issue 3.

Lundberg, M, digital artist, digital gallery at http://www.mikaellundberg.se/ . Check out Language generator (2000 ), The twenty-three , (2000) Lifeline (2003 – 2004), Sisyfos (2004 – 2005), Lifetimer , (1995)

Tzara, T. (1918) Dada manifesto

EMOTIONS/PLEASURE

Desmet, P. and Dijkhuis, E. (2003) A Wheelchair can be Fun: A Case of Emotion-drived Design . In Proceedings of DPPI'03. ACM Press, pp. 22-27.

* Dourish, P. (2001). Where the action is: The foundations of embodied interaction . Cambridge , Mass. : MIT Press. [A]

* Jordan, P. (2000) Designing Pleasurable Products , Taylor & Francis, London , UK

Kahn, P. H., Jr., Friedman, B., & Hagman, J. (2002). "I Care About Him as a Pal": Conceptions of Robotic Pets in Online AIBO Discussion Forums. CHI 2002 Extended Abstracts of the Conference on Human Factors in Computing Systems (pp. 632-633). New York : ACM Press.

Kahn, P., Friedman, B., Perez-Granados, P. R., Freier, N. G (2004) Robotic Pets in the Lives of Preschool Children . In: The proceedings of CHI 2004.

Melson, G. F., Kahn, P., Beck, A. M., Friedman, B., Roberts, T., and Garret, E. (2005) Robots as Dogs? – Children's Interactions with the Robotic Dog AIBO and a Live Australian Shepherd. In: Proceedings of CHI 2005

Norman , D. A. (2002) Emotion and Design. Attractive things work better . In interactions, Volume 9 Issue 4, (July + August 2002), ACM Press, pp. 36-42.

* Norman , D (2003) Emotional Design: Why We Love (or Hate) Everyday Things , Basic Books, New York

* Picard, R. W. (2000) Affective computing, MIT Press



PRAGMATISM/SOMAESTHETICS/TANGIBILITY


* Dewey, J. (1934/2005) Art as experience , Perigee

Djajadiningrat, T. * Wensveen, S., Frens, J., Overbeeke, K. (2004) Tangible products: redressing the balance between appearance and action In: Personal and Ubiquitous Computing, Volume 8 , Issue 5 (September 2004), Pages: 294 - 309, ACM Press

Djajadiningrat, T., Matthews, B., Stienstra, M. (2007) Easy doesn't do it: skill and expression in tangible aesthetics , In: Journal Personal and Ubiquitous Computing, Volume 11, Number 8 / December, 2007, Pages 657-676, Springer London

Fiore, S. et al (2005) A pragmatist aesthetics approach to the design of a technological artifact. In: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. Aarhus , Denmark

Overbeeke, C.J., Djajadiningrat, J.P., Hummels, C.C.M. and Wensveen, S.A.G. (2002). Beauty in Usability: Forget about Ease of Use! In Green, W.S and Jordan , P.W. (Ed.), Pleasure with products: Beyond usability, pp. 9-18, London : Taylor & Francis

Petersen, M. G., Iversen, O. S., Krogh, P. G and Ludvigsen, M. (2004) Aesthetic interaction: a pragmatist's aesthetics of interactive systems . In: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, ACM Press, New York , pp. 269–276.

Schiphorst, T. (2009) soft(n): Toward a Somaesthetics of Touch . In: proceedings of CHI 2009, April 4-9, 2009 ~ Boston , MA , USA . ACM Press.

* Shusterman, R. (2000) Pragmatist Aesthetics. Living Beauty, Rethinking Art . Rowman & Littlefield Publishers, Inc., 2nd edition

Vedel Jensen, M. and Stienstra, M. (2007) : Making sense: interactive sculptures as tangible design material . In: Proceedings of the 2007 conference on Designing pleasurable products and interfaces. ACM Press


PLAYFULNESS, INTRIGUE, CHALLENGE


* Björk, S., and Holopainen, J. (2005) Patterns in Game Design . Charles River Media

* Blythe, M., Overbeeke, K., Monk, A., Wright, P. (2003). Funology: From usability to enjoyment. Dordrecht : Kluwer.

Gaver, W. W., Beaver, J. and Benford, S. (2003) Ambiquity as a resource for design . Proceedings CHI'2003 . ACM Press, NY, pp. 233–240.

Kramer, W. (2001) What Makes a Game Good? [online]. Accessed from: http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml (retrieved 2009-06-18)

Lundgren, S. (2006) Facets of Fun: On the Design of Computer Augmented Entertainment Objects . Licentiate thesis, Chalmers University of Technology, Gothenburg , Sweden.

Lundgren, S., Bergström, K. och Björk, S. (2009) Exploring Aesthetic Ideals of Gameplay . In: Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, London 1-4 September 2009

Lundgren, S., Johansson S., Nilsson F., Stenberg P., and Thorin, P. (2003) M apping Fabrics to Music: Lessons Learned [PDF, 0,7 Mb]. In: Proceedings of The ninth IFIP TC13 international conference on Human-Computer Interaction (Interact 2003), Zürich , Switzerland .

Redström J, Skog T, Hallnäs L. (2000) Informative art: using amplified artworks as ambient displays . In: Proceedings of DARE 2000. Elsinore, University of Aarhus , 2000

Strommen, E. (1998) When the Interface is a Talking Dinosaur . ACM Press/Addison-Wesley Publishing Co. New York , NY , USA , pages: 288 - 295 Series-Proceeding- Article



MISCELLANEOUS

* Bolter, J. and Gromala, D. (2003) Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency , MIT Press.

* Fishwick, P. (ed.) (2006) Aesthetic Computing . The MIT Press (2006),

* Maeda, J (2004) Creative Code: Aesthetics + Computation , Thames & Hudson , New York

* Woodham, J. M. (1997) Twentieth Century Design , Oxford University Press , UK