PHYSICAL COMPUTING - FALL 2009
IDC |:| interaction design



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PHYSICAL COMPUTING 2009 (DAT 125) 7.5 ECTS


The info on these pages is subject to change.

In week 40. The lecture will be held on the tuesday at 7 pm at Valand auditorium, Vasagatan 50.

Last day for blogging your projects is October 23.


This course is organized by IDC | Interaction Design Collegium at Department of Computer Science and Engineering, Chalmers University of Technology. It is held at the IT-University in Göteborg, as a part of the Interaction Design programme.

Contact: johan.sandsjo [] chalmers.se

Content and Aim
The course deals with central design materials in interaction design, and ways of prototyping at various levels of detail and functionality. The aim is to understand how hardware, software and other materials can be combined in the design of computational things for human use. The course gives an overview of various design and prototyping materials. The major part deals with sensors, actuators, and the electronic and computational elements that enable and control their behaviour in real time in order to realise an intended user experience. A large part of the course consists of laboratory exercises and workshops where the students will practice working with materials of various kinds.
Lectures are given in English, and home assignments are to be written in English (UK or US). Successful completion of the course gives 7.5 ECTS.
The course requires active participation in two distinct teaching modalities: lectures and exercises, and assignments.

Learning outcome
. Understand the importance of prototyping in interaction design
. Find possible hardware and software to use in prototypes of computational things
. Identify suitable physical and smart materials and understand their design potential
. Understand basic technical specifications of electronic components
. Perform basic programming of micro-controllers connected to sensors and actuators of different kinds
. Handle communication between microcontrollers and ordinary PCs
. Build prototypes that through the use of software and hardware can respond the surrounding world

Prerequisites
A course in Human-Computer Interaction is required.

Examination
To pass the course ("för godkänd kurs"), participants must have successfully accomplished all exercises and completed all home assignments. The course is graded with the following marks: Fail, 3, 4, 5. The course can also, at the students' request, be marked according to ECTS standards.


People
Course examiner:
Morten Fjeld, IDC, Chalmers [web]

Lab responsibles:
Johan Sandsjö, Hidden Interaction [web]
Ole Ravnsborg, Chalmers, ole [] chalmers.se [web]
Farshid Jafari Harandi, MSc student, Chalmers, farshidjh [] gmail.com [web]
Pooya Keshtiari, MSc student Computer Science, GU, keshtiari [] gmail.com [web]
Amir Sabbagh Pour, MSc student, Chalmers, amir.sab [] gmail.com

Invited lecturers:
Karl-Petter Åkesson, SICS [web]
Mika Satomi, Kobakant [web]
Morten Fjeld, t2i [web]

Lab manager:
Martin Hjulström, MSc student Interaction Design, hjulstro [] student.chalmers.se

Student representatives
YIWEN WEI (SDCS)
SANDRA MATTSSON (ISD)
SUVASH THAPALIYA (ISD)
NAGHMEH TAGHAVI (ID)
ALCIDES FONSECA (ID)