PHYSICAL COMPUTING 2009 (DAT 125) 7.5 ECTS
The info on these pages is subject to change.
In week 40. The lecture will be held on the
tuesday at 7 pm at Valand
auditorium, Vasagatan 50.
Last day for blogging your projects is October
This course is organized by IDC | Interaction Design Collegium at
Department of Computer Science and Engineering, Chalmers University of
Technology. It is held at the IT-University
in Göteborg, as a
part of the
Interaction Design programme.
Contact: johan.sandsjo  chalmers.se
Content and Aim
The course deals with central design materials in interaction design,
and ways of prototyping at various levels of detail and functionality.
The aim is to understand how hardware, software and other materials can
be combined in the design of computational things for human use. The
course gives an overview of various design and prototyping materials.
The major part deals with sensors, actuators, and the electronic and
computational elements that enable and control their behaviour in real
time in order to realise an intended user experience. A large part of
the course consists of laboratory exercises and workshops where the
students will practice working with materials of various kinds.
Lectures are given in English, and home assignments are to be written
in English (UK or US). Successful completion of the
course gives 7.5 ECTS.
The course requires active participation in two distinct teaching
modalities: lectures and exercises, and assignments.
. Understand the importance of prototyping in interaction design
. Find possible hardware and software to use in prototypes of
. Identify suitable physical and smart materials and understand their
. Understand basic technical specifications of electronic components
. Perform basic programming of micro-controllers connected to sensors
and actuators of different kinds
. Handle communication between microcontrollers and ordinary PCs
. Build prototypes that through the use of software and hardware can
respond the surrounding world
A course in Human-Computer Interaction is required.
To pass the course ("för godkänd kurs"), participants must have successfully
accomplished all exercises and completed all home assignments.
The course is graded with the following marks: Fail, 3, 4, 5.
The course can also, at the students' request, be marked according
to ECTS standards.
Morten Fjeld, IDC, Chalmers [web]
Johan Sandsjö, Hidden Interaction [web]
Ole Ravnsborg, Chalmers, ole  chalmers.se [web]
Farshid Jafari Harandi, MSc student, Chalmers, farshidjh  gmail.com
Pooya Keshtiari, MSc student Computer Science, GU, keshtiari 
Amir Sabbagh Pour, MSc student, Chalmers, amir.sab  gmail.com
Karl-Petter Åkesson, SICS [web]
Mika Satomi, Kobakant [web]
Morten Fjeld, t2i [web]
Martin Hjulström, MSc student Interaction Design, hjulstro
YIWEN WEI (SDCS)
SANDRA MATTSSON (ISD)
SUVASH THAPALIYA (ISD)
NAGHMEH TAGHAVI (ID)
ALCIDES FONSECA (ID)