INTERACTION DESIGN METHODOLOGY [idm] 2008
IDC |:| interaction design



INFO
SCHEDULE
PROJECT
EXAM TASK
LITERATURE







 

LITERATURE

book
+ Jones, J. C. (1992). design methods, second edition. John Wiley & Sons. ISBN: 0-471-28496-3
Available at Cremona

papers
+Kelly, T. (2000) The perfect Brainstorm. In Kelly, T. & Littman, J. The Art of Innovation, chapter 4, Doubleday, New York 2000

+ Buchenau,M. & Suri,J. (2000) Experience Prototyping. In: Proceedings of DIS 2000: Designing Interactive Systems, ACM Press

+ Djajadiningrat,J.P., Gaver,W. & Fres,J.W.(2000) Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. In: Conference proceedings on Designing Interactive System (DIS) 2000, pp. 66-71, ACM Press

+ Gaver,W., Dunne,A. & Pacenti,E.(1999) Design: Cultural Probes In: interactions, Volume 6 Issue 1. ACM Press

+ Sengers, P. et al.(2005) Reflective Design. In Proceedings of the 4th decennial conference on Critical computing, pp. 49-58. ACM Press

more resources
+IDEO Method Cards

+ Chapter 4 "Methods and Techniques" in Löwgren, J and E. Stolterman (2004) Thoughtful interaction design. MIT Press. ISBN 0-262-12271-5




ABOUT THE SEMINARS
Here are instructions for the seminars .

READING HELP!
Here is a guide on how to read an article. Here is an example of the article "Design: Cultural Probes" analysed with the reading guide.



Note! Some papers are to be downloaded from ACM's digital library, you are able to access this library if connected to Internet at the IT-University, Chalmers and GU. You might not be able to access ACM at home! (Unless you have a Chalmers library card and therefore are able to log in at Chalmers Library, choose 'databaser' in the upper meny and then ACM Digital Library)




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IF INTERESTED

Books
+ Dunne, A. (1999). Hertzian Tales; Electronic products, aesthetic experience and critical design. RCA CRD Research publications; London, UK. ISBN 1874175276

+ Dunne, A and F. Raby (2001) Design noir: the secret life of electronic objects. London: Birkenhäuser

+ Hallnäs, L and J. Redström. (2006) Interaction Design, foundations, experiments. Online: http://hb.se/ths/samverkan/filer/interactiondesign/index.html

+ Laurel, B ed. (2003) Design Research : Methods and perspectives. Massachusetts Institute of Technology.

+ Löwgren, J and E. Stolterman (2004) Thoughtful interaction design. MIT Press. ISBN 0-262-12271-5

+ Schön, D. (1995) The Reflective Practitioner; How professionals think in action. Ashgate Publishing Group, UK. ISBN 1857423194


ACM's digital library
http://portal.acm.org/dl.cfm
accessible from chalmers and it-university


Papers
+ Bell, G., Blythe, M., and Sengers, P. (2005) Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Comput.-Hum. Interact. 12, 2 (Jun. 2005), 149-173.

+ Burns,C., Dishman,E., Verplank,B. & Lassiter,B. (1994) Actors, hairdos and videotape - Informance Design. In: Proceedings of CHI 94, ACM Press

+ Chang, A., Gouldstone, J., Zigelbaum, J., and Ishii, H. (2007) Simplicity in interaction design. In Proceedings of the 1st international Conference on Tangible and Embedded interaction. TEI '07. ACM, New York, NY, 135-138.

+ Gaver, W., Boucher, A., Pennington, S. & Walker, B. (2004) Cultural Probes and the Value of Uncertainty

+ Gaver,W. & Dunne,A.(1999) Projected Realities; Conceptual Design for Cultural Effect. In: Proceedings of CHI 99, pp. 600-607. ACM Press

+ Gaver,W., Dunne,A. & Pacenti,E.(1999) Design: Cultural Probes In: interactions, Volume 6 Issue 1. ACM Press

+ Grudin, J. & Pruitt,J. (2002) Personas, Participatory Design and Product Development: An Infrastructure for Engagement. In: Proceedings of Participatory Design Conference. Palo Alto: 2002, 144-161.

+ Hallnäs,L. & Redström,J. (2002) Abstract Information Appliances; Methodological Exercises in Conceptual Design of Computational Things. In: Proceedings of DIS2002: Designing Interactive Systems, London, June 2002. ACM Press

+ Hallnäs,L. & Redström,J. (2002) From Use to Presence; On the Expression and Aesthetics of Everyday Computational Things. In: ACM Transaction on Computer-Human Interaction (ToCHI), Special Issue on the New Usability. ACM Press

+ Hallnäs,L. & Redström,J. (2001) Slow Technology;Designing for Reflection. In: Personal and Ubiquitous Computing, Vol.5, No.3, pp.201 212. Springer

+ Harrison, S., Back, M., and Tatar, D. (2006). "It's Just a Method!": a pedagogical experiment in interdisciplinary design. In Proceedings of the 6th ACM Conference on Designing interactive Systems (University Park, PA, USA, June 26 - 28, 2006). DIS '06. ACM Press, New York, NY, 261-270.

+ Iacucci,G. & Kuutti,K. & Ranta,M. (2000) On the move with a magic thing: role playing in concept design of mobile services and devices. In: Conference proceedings on Designing Interactive Systems (DIS): processes, practices, methods, and techniques, p.193-202, 2000, New York City, New York, United States. ACM Press.

+ Kantola, V., Tiitta, S., Mehto, K., and Kankainen, T. (2007) Using dramaturgical methods to gain more dynamic user understanding in user-centered design. In Proceedings of the 6th ACM SIGCHI Conference on Creativity &Amp; Cognition. C&C '07. ACM, New York, NY, 173-182.

+ Löwgren, J (2002) The use qualities of digital design http://webzone.k3.mah.se/k3jolo/Material/uqDDv1.pdf

+ Mazé,R. & Redström,J. (2004) Form and the Computational Object. In: Proceedings of Computers in Art and Design Education (CADE), Copenhagen Business School, Denmark and Malmö University, Sweden

+ Pruitt,J. & Grudin,J. (2003) Personas: Practice and Theory. In: Proceedings of DUX 2003

+ Redström, J. (2005) Towards user design? On the shift from object to user as the subject of design. Design Studies, Vol. 27, Issue 2, pp. 123-139. Elsevier 2005. (Available at Chalmers bibliotek.)

+ Seago,A. & Dunne,A. (1999) New Methodologies in Art and Design Research: The Object as Discourse. In: Design Issues, Vol 15.No.2, Summer 1999, pp.11-18. MIT Press (Available at Göteborgs universitetsbibliotek)

+ Wensveen, S., Overbeeke, K., and Djajadiningrat, T. (2000) Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction. In Proceedings of the 3rd Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques. D. Boyarski and W. A. Kellogg, Eds. DIS '00. ACM, New York, NY, 48-52.