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The practical project concerns the library context and is central in this course.
The purpose of the project is:
Your project is about computer objects and/or computer environments, meaning a thing or a place or similar whereexecuting
program code is a vital and central part of what you are creating. The project can not be based solely on software, but it must also include hardware and electronics, as a part of the interface. The project will also most likely include other types of more traditional
materials i.e. metal, wood, plastic, glass, rubber,
To gain increased understanding for computer technology as design material
To gain practical and theoretical knowledge in software, hardware and various
other materials cooperating in the design process of computational artefacts.
To gain practical knowledge in evaluation of prototypes
It is not a demand to develop completely unique projects
The project idea should be framed by a well motivated concept consisting of a use scenario, user group, and so on. You must present how you have been
working, from where you have gained information and inspiration, mention and relate to other products/technology/research projects
or similar that you know of.
You should also perform some kind of evaluation of the project. It can be an evaluation of a technical prototype,
that you have built, concerning for instance technical functionality or how well it lives up to the user experience
you aim for. An evaluation can also be performed on the concept without technical prototypes involved, for instance by
Wizard-of-Oz, interviews or similar. What type of evaluation you should perform is decided in cooperation with your supervisor.
Discuss delimitations with your supervisors - it can for instance be:
Oral presentation 10th of November
- Design for a specific use situation
or for a specific user group
Find inspiration in a booring situation and design to change it; this does not mean you should
take away the human being and automate the act, but rather to find a new role for the user
- Game and play - A game or a toy
with a well defined user group
- The invisible interface - something
that is not perceived as computer based but has increased properties
Each group is to present 3 project proposals, concerning the library context, containing:
It is OK if you have already decided upon one idea, but you still have to present two alternative ideas. You are welcome to use different ways of presenting and any mean to put the class in the right mood for your ideas. You can for instance use PowerPoint, video, sound, music, smells, or dramatise a scenario. You are welcome to use the entire classroom.
- Background / problem area
- How you intend to work with that problem
- Related research / products
- How you came up with the idea
Content guide for the project proposal:
What, why and how.
The following should be presented in your written project description:
- Title of the project.
- Description of your idea or concept, motivate your choice and give a short background description. You can for instance mention related research/projects/ideas that you know of, user group, or a use scenario.
- Some sort of picture or sketch of the concept.
- Description of how you have planned to implement and how you plan to realise your idea.
- If your project is dependent on a certain technology, then describe this, especially if this is something that can be difficult to order, very expensive or other factors.
- Suggestion of criteria for how you can validate how well you have succeeded with your project.
- A time-plan for how you imagine to realise the different parts of the project. Describe important deadlines for when the different moments should be done, for instance user study, development of technology, evaluation, documentation and so on. You are welcome to mention how you have planned to divide the work within your group.
Here are project proposals from previous years:2001
Here are some final reports from previous years: previous years