INTERACTION DESIGN : UBIQUITOUS COMPUTING 2006
IDC | Interaction Design Collegium |:| HCI / Interaction design
:.:..................................::::.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..



INFORMATION.::.... .      ..:.
...:..project
...:..documentation
...:..economy
...:..exercises
...:..personal essay
...:..inspiration poster
...:..groups
...:..examination
LITERATURE...:::...:.::..
SCHEDULE..::..... . ::  ....:











LITERATURE


The course book is Physical Computing av Dan O'Sullivan och Tom Igoe, Thomson Course Technology, Boston, MA, USA, June 2004. ISBN: 159200346X

Search for the book at bokkap.se
Search for the book at bokfynd.nu
Search for the book at bokpris.com


Literature Workshops

The aim of the literature workshops is to get to know the field, practice presentation, and to actively work with how these resources can inspire you in your projects. The workshops are mandatory for all students.

Each group should responsible for presenting should read their assigned paper and example resources, and prepare a 15-minute presentation. Use Powerpoint or similar if it helps you, or why not use web resources directly, including online pictures or movies. Your short talk should present your own interpretation of the topic discussed in the paper(s). Thus, you don't necessarily need to cover all details presented in the paper(s), and you are fairly free to extend and re-interpret ideas and relate them to other issues that you think are relevant for the seminar, and you are free to search for more information on your own.

As for the example papers and films that are not the direct assignment of your group, you should still skim through the papers/resources and prepare to include these in your presentation. Everybody are expected to read all papers in detail before the seminar, and you should have some idea of what the example papers are about so that you can take active participation in the discussions. After the presentations, for 40 minutes each group should discuss the topics from the papers and put them in relation to their own project. After each workshop day, send the results of the group discussion by email to Eva Eriksson [eva.eriksson at cs.chalmers.se] by 24.00, the latest, or hand in notes from your discussions in any readable form directly after the seminar to the responsible teacher.

Please note that some of these papers can only be accessed from Chalmers, i.e. they are part of either IEEE's or ACM's digital library and not publicly available. You can only access them as long as your computer has an IP number from the Chalmers domain (*.chalmers.se).  You can circumvent this by using a VPN connection to Chalmers if you have a computer account at IT-univ.

::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..


Article 1 Ubicomp
Mark Weiser,
The Computer for the Twenty-First Century. Scientific American, pp. 94-10, September 1991.

Example Ubicomp:
Movies
Mark Weiser's website
Ubiquitous Computing"
Dangling String and Calm Technology

::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..


Article 2 Tangibles
Ishii, H. and Ullmer, B.,
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in Proceedings of Conference on Human Factors in Computing Systems (CHI '97), (Atlanta, March 1997), ACM Press, pp. 234-241.

Example GUI/TUI/EUI:
Maynes-Aminzade, D. "Edible Bits: Seamless Interfaces between People, Data and Food"
http://www.monzy.org/eui/edible-bits.pdf

Links to films:
MetaDESK
AmbientROOM
::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..


Article 3 Privacy
Langheinrich, M.
Privacy by Design - Principles of Privacy-Aware Ubiquitous Systems

Example 1 Privacy:
Lahlou, S., Langheinrich, M., and Röcker, C. 2005
Privacy and trust issues with invisible computers

Example 2 Privacy:
Flores M.C., Lövsund, K., Nezirevic, A., Schellin, R., Wannheden, J. 2005
Project website: F.I.S.K. : A company’s internal stress communication

Paper: F.I.S.K. : A company’s internal stress communication

::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..


Article 4 Context
Dourish, P. 2004
What we talk about when we talk about context

Example Context:
Oulasvirta, A., Kurvinen, E., and Kankainen, T. 2003.
Understanding contexts by being there: case studies in bodystorming

::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..


Article 5 Seamful vs seamless
Chalmers, M. and MacColl, I. (2003).
Seamful and Seamless Design in Ubiquitous Computing

Example Seamful:
Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., Brown, B., Rowland, D., and Benford, S. 2006
Interweaving mobile games with everyday life

Feeding Yoshi
"Feeding Yoshi Game"

Example Seamless:
Eggert, S. Johannesson, M. Johansson, D. Stedt, M. 2004
uStep
"uStep - The movie" is found under "Downloads".

::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..


Other articles will be recommended during tutoring, and what articles that will be depends on your project.
::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..
::::.:.....:.........:....:......:.:::.:.......................:::....:::::::.::..:::::::::...::..