INTERACTION DESIGN : UBIQUITOUS COMPUTING 2006
IDC | Interaction Design Collegium |:| HCI / Interaction Design
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INFORMATION.::.... .      ..:.
...:..project
...:..documentation
...:..economy
...:..exercises
...:..personal essay
...:..inspiration poster
...:..groups
...:..examination
LITERATURE...:::...:.::..
SCHEDULE..::..... . ::  ....:













EXERCISES

During the first part of the course, there will a number of short exercises. The purpose is to teach the technology and ideas that will be useful later on in the course.

Chuckles; Exercise in practical electronic construction

Electronic exercise 1

Electronic exercise 2


INDIVIDUAL HAND-IN EXERCISES

Analyze Weiser
This is an individual mini hand-in exerecise on the first basic Ubiquitous Computing article "The Computer for the Twenty-First Century" by Mark Weiser, and the introduction chapter of the course book "Physical computing".

Read the article and some of the example material and answer the following questions:

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*Who is the Weiser and what does this mean for the understanding of the text?

(What is the background of the author for instance designer, anthropologist, or engineer? Who is the receiver of the text, is it a certain group or wide and large? )

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* What are the relevant points for you and what do you wish to discuss further in Weisers article?

(Often there are many good points in a text, but all of those are perhaps not equally relevant. Focus on the most relevant points considering your task and argue for why they are primary to you. Also take notes on the points you find secondary, and argue why you find them secondary.)

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* What is the most important characteristics of Weisers Ubiquitous computing and of O'Sullivan and Igoe's Physical computing? What are the similarities between the two fields? How do the fields differ from each other?

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Report your answer in a Word- or pdf- file, length 450 - 550 words, to eva.eriksson at chalmers.se.