Interaction Design - Project TDA500, 10p
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Last update: May 10.
During the first semester necessary skills required to be
able to work with interaction design in a society where computational
technology pervades most aspects of our lives were taught. The main
of the project course is to put the pieces together and provide a
greater intellectual depth and further practice design through a large
project. Preferably, the projects should not focus on the use of
technology per se, but rather have their focal point on expressiveness
and gestalt realised through the use of computational technology.
In order to achieve this perspective on interaction
design the course tries to provide a basic understanding of topics such
as aesthetics, form, expression, and gestalt. The time available is not
sufficient for fully developing an individual expression or
aesthetics, but it should be possible to gain an awareness of these
matters that affect the view of what interaction design is, which can
form a basis for future work.
The course is divided into two major parts. In the first
part the aim of providing a better understanding of interaction design
is approached through a series of seminars,
workshops and design exercises on, for instance, aesthetic values in
music and architecture, and design tasks starting from expression
rather than function, as well as literature studies. For full details
see the schedule. In the second part a
larger design project is carried out in
groups where a functioning prototype is developed and displayed
public at a one-week exhibition, as a part of Vetenskapsfestivalen.
For details about this see the project
Grades: U,3,4,5 (Chalmers), U, G, VG (GU).
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