ID|C |:| MDI / Interaktionsdesign

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...:..project 2 discuss
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...:..schedule IDM + UC


+ Jones, J. C. (1992). design methods, second edition. John Wiley & Sons. ISBN: 0-471-28496-3
(Available at Cremona, Lindholmen.)

+ Buchenau,M. & Suri,J. (2000) Experience Prototyping. In: Proceedings of DIS 2000: Designing Interactive Systems, ACM Press

+ Djajadiningrat,J.P., Gaver,W. & Fres,J.W.(2000) Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. In: Conference proceedings on Designing Interactive System (DIS) 2000, pp.66-71, ACM Press

+ Gaver,W. & Dunne,A.(1999) Projected Realities; Conceptual Design for Cultural Effect. In: Proceedings of CHI 99, pp. 600-607. ACM Press

+ Gaver,W., Dunne,A. & Pacenti,E.(1999) Design: Cultural Probes In: interactions, Volume 6 Issue 1. ACM Press

+ Hallnäs,L. & Redström,J. (2002) Abstract Information Appliances; Methodological Exercises in Conceptual Design of Computational Things. In: Proceedings of DIS2002: Designing Interactive Systems, London, June 2002. ACM Press

+ Mazé,R. & Redström,J. (2004) Form and the Computational Object. In: Proceedings of Computers in Art and Design Education (CADE), Copenhagen Business School, Denmark and Malmö University, Sweden


TIPS och länkar till ÖVRIGT

som också finns i vårt referensbibliotek

+ Dunne, A. (1999). Hertzian Tales; Electronic products, aesthetic experience and critical design. RCA CRD Research publications; London, UK. ISBN 1874175276

+ Dunne, A and F. Raby (2001) Design noir: the secret life of electronic objects. London: Birkenhäuser

+ Laurel, B ed. (2003) Design Research : Methods and perspectives. Massachusetts Institute of Technology.

+ Löwgren, J and E. Stolterman (2004) Thoughtful interaction design. MIT Press. ISBN 0-262-12271-5

+ Schön, D. (1995) The Reflective Practitioner; How professionals think in action. Ashgate Publishing Group, UK. ISBN 1857423194

ACMs digitala bibliotek
Åtkommlig bl a från it-universitetet

+ Burns,C., Dishman,E., Verplank,B. & Lassiter,B.(1994) Actors, hairdos and videotape - Informance Design. In: Proceedings of CHI 94, ACM Press

+ Grudin, J. & Pruitt,J. (2002) Personas, Participatory Design and Product Development: An Infrastructure for Engagement. In: Proceedings of Participatory Design Conference. Palo Alto: 2002, 144-161.

+ Hallnäs,L. & Redström,J. (2002) From Use to Presence; On the Expression and Aesthetics of Everyday Computational Things. In: ACM Transaction on Computer-Human Interaction (ToCHI), Special Issue on the New Usability. ACM Press

+ Hallnäs,L. & Redström,J. (2001) Slow Technology;Designing for Reflection. In: Personal and Ubiquitous Computing, Vol.5, No.3, pp.201 212. Springer

+ Iacucci,G. & Kuutti,K. & Ranta,M. (2000) On the move with a magic thing: role playing in concept design of mobile services and devices. In: Conference proceedings on Designing Interactive Systems (DIS): processes, practices, methods, and techniques, p.193-202, 2000, New York City, New York, United States. ACM Press.

+ Löwgren, J (2002) The use qualities of digital design

+ Pruitt,J. & Grudin,J. (2003) Personas: Practice and Theory. In: Proceedings of DUX 2003

+ Seago,A. & Dunne,A. (1999) New Methodologies in Art and Design Research: The Object as Discourse. In: Design Issues, Vol 15.No.2, Summer 1999, pp.11-18. MIT Press

"FLIRT: Flexible Information and Recreation for mobile users. A European Commission research project under the 'IT for Mobility' theme. The development of digital cellular structures by the mobile communications industry has generated a genuine fusion between information space and urban territory."

Inclusive Design, vad finns det för material?
"Inclusive design is a process whereby designers and manufacturers ensure that their products and services address the needs of the widest possible audience"
En webbsida som samlat information om att/var det finns mer information om metoder, modeller, exempel, mm. rörande inclusive design.

The Presence Project
"The primary goal of the Presence project was to develop new ways for ordinary people – and especially older people – to interact with computers and communications. For older people, technology is often a means – not an end in itself. It is a means, in particular, to better communications, which can reduce their dependency on welfare services. This is the thinking behind Presence. "

Social Mobiles
Design utifrån hur människor agerar med sina mobiltelefoner.
"This phone requires the user to play the tune of the phone number they wish to call. The public performance that dialing demands acts as a litmus test of when it is appropriate to make a call."

Konstnärsgrupp i Danmark som sysslar med deltagare och åskådare som färdigställare av sina verk.

underdogs & superheroes
"Methodological project exploring social relationships & misbehaviors as mediated by public spaces."

Mer interaktionsdesign med länkar till fler projekt
+ Interaction Design at the Royal College of Art

+ Interaction Design Institute Ivrea