INTRO SCHEDULE
READING CIRCLES PROJECTS ESSAY GRADING MORE NEWS  

The reading circles are group work for students to dig deeper into an area within the field. The books should be read, discussed, and eventually presented in different forms. As with the project work the format and process for doing this is very much up to the individual groups. Allocated spaces will be provided. Detailed instructions will be given in class.

                  

Choose one of the books above for your reading circles. You are advised to choose the same book within your project groups. These four titles are available at Kokboken, Cremona, Lindholmen:

Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design.
Anthony Dunne (MIT press version), ISBN 10: 026204232

Where the Action is: The Foundations of Embodied Interaction.
Paul Dourish, ISBN-10: 0262541785; ISBN-13: 978-0262541787

In the Bubble: Designing in a Complex World.
John Thackara, ISBN-10: 0262201577 ISBN-13: 978-0262201575

Rules of Play, Game Design Fundamentals.
Katie Salen & Eric Zimmerman, ISBN-10: 0-262-24045-9. ISBN-13: 978-0-262-24045-1

Based on interests you may also choose:

Flow - the Psychology of Optimal Experience.
Mihaly Csikszentmihalyi, ISBN 0712657592 ISBN-13: 9780712657594

Designing for Rich Interaction: integrating form, interaction, and function.
Joep Frens, ISBN-10: 90-9020538-1. ISBN-13: 978-90-9020538-0

Pervasive Games: Theory and Design.
Montola, M, Stenros, J & Waern, A, ISBN-10 0123748534 ISBN-13 9780123748539
 

Reading circles meet up on Mondays, and present their work orally and optionally also as design tasks involving the class. The groups report their progress through blogs: Tales, Action, Bubble, Rich, Rules1, Rules2.
 
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IDC Chalmers 2010, Sandsjo 0708-432925.