The main part of the course is dedicated to the design and implementation
of a larger interaction design project. The project should result
in a working prototype. At the end of the course projects will
be displayed at a public exhibition.
Projects should be carried out in groups of 4-5
students. The groups are formed by the students themselves.
If necessary, groups may be changed or formed by the course
management. Each group will be assigned supervisors, who will
follow and guide the group through the project. In addition,
special supervision regarding technology will be provided.
The projects should involve information technology,
connect to the readings the group are involved in, and be
considered by the group as important. Project ideas
needs to be aproved by your supervisors.
Beside designing the projects, students should also design
their processes. This will be carried out in collaboration
with the groups supervisors.
|Suggestions for improving the course may
be addressed through the course representatives.
Ali El Shaia
||Groups should be formed by January
25 at 6 pm. If you don't have a group by noon that
day, talk to Johan and we sort it out.
All projects should involve lo-fi prototypes and user test.
When and how these are performed is worked out together with
your supervisors, and should be specified in your process
Each group has a budget of 1800 SEK. Expenses will be covered
by handing in receipts. Each group should collect all their
receipts and hand them to Johan together with name, adress,
and bank account of the person who shall collect money for expenses.
Technical assistance is available from Ole Ravnsborg and Farshid
Jafari Harandi for physical designs and Alejandro Valenzuela
Roca for game designs, mainly on Wednesdays.
|The projects are reported as a website,
a project report, and a video.
The web site can be simple and should promote your concept and
eventually include your report. The report is handed in through
e-mail by May 21, and a copy of the report should be available
on the projects website by that date.
The purpose of the website is to draw attention to your project
and create an interest for reading the report. The website will
be read by future students, media, and people without your knowledge.
In your websites include a description of the project, a video
presenting your artefact, pictures or powerpoints, and downloads
of source code, technical specifications etc, required to re-create
the project. The video should be a simple, not too long, presentation
of your projects.
| In your reports, include.
Your project concept, sketches, graphics, or photos.
An introduction to the context of your design.
The main goals of the project.
How you ended up with your concept.
Possible related work.
Your design process and critical design decisions made.
How the project was realized, including a brief description
of the technology behind it.
Evaluation against goals.
Discussions; what worked, what did not, possible improvements,
Conclusions, lessons learned.
Technical documentation, as appendix.
Process proposal as appendix.
The structure of your reports is up to you, but here is a possible
4. Related Work
8. Appendix: Technical documentation and process proposal.
IDC Chalmers 2010, Sandsjo 0708-432925.