INTRO SCHEDULE
READING CIRCLES PROJECTS ESSAY GRADING MORE NEWS  

The main part of the course is dedicated to the design and implementation of a larger interaction design project. The project should result in a working prototype. At the end of the course projects will be displayed at a public exhibition.

Projects should be carried out in groups of 4-5 students. The groups are formed by the students themselves. If necessary, groups may be changed or formed by the course management. Each group will be assigned supervisors, who will follow and guide the group through the project. In addition, special supervision regarding technology will be provided.

The projects should involve information technology, connect to the readings the group are involved in, and be considered by the group as important. Project ideas needs to be aproved by your supervisors.

Beside designing the projects, students should also design their processes. This will be carried out in collaboration with the groups supervisors.

Suggestions for improving the course may be addressed through the course representatives.

Ali El Shaia
Elin Josefsson
Jonathan Osborne
















  Groups should be formed by January 25 at 6 pm. If you don't have a group by noon that day, talk to Johan and we sort it out.

All projects should involve lo-fi prototypes and user test. When and how these are performed is worked out together with your supervisors, and should be specified in your process proposals.

Each group has a budget of 1800 SEK. Expenses will be covered by handing in receipts. Each group should collect all their receipts and hand them to Johan together with name, adress, and bank account of the person who shall collect money for expenses.

Technical assistance is available from Ole Ravnsborg and Farshid Jafari Harandi for physical designs and Alejandro Valenzuela Roca for game designs, mainly on Wednesdays.
The projects are reported as a website, a project report, and a video. The web site can be simple and should promote your concept and eventually include your report. The report is handed in through e-mail by May 21, and a copy of the report should be available on the projects website by that date.

The purpose of the website is to draw attention to your project and create an interest for reading the report. The website will be read by future students, media, and people without your knowledge. In your websites include a description of the project, a video presenting your artefact, pictures or powerpoints, and downloads of source code, technical specifications etc, required to re-create the project. The video should be a simple, not too long, presentation of your projects.
In your reports, include.

Your project concept, sketches, graphics, or photos.
An introduction to the context of your design.
The main goals of the project.
How you ended up with your concept.
Possible related work.
Your design process and critical design decisions made.
How the project was realized, including a brief description of the technology behind it.
Evaluation against goals.
Discussions; what worked, what did not, possible improvements, findings.
Conclusions, lessons learned.
Technical documentation, as appendix.
Process proposal as appendix.

The structure of your reports is up to you, but here is a possible structure.

  1. Introduction
  2. Background
  3. Concept
  4. Related Work
  5. Realisation
  6. Evaluation
  7. Discussion
  8. Appendix: Technical documentation and process proposal.
 

  Components
Elfa
Farnell
RS components
Conrad
Electrokit
Lawicel
Dustin

Material/Form
Myrins
Specialbeslag
Ikea
lagerhaus
matton
In-ex

Game platforms
Unity3d engine
Microsoft XNA
Iphone/iPad/iPod Touch
Google Android
Processing
Blender
Unreal Development Kit
OpenFrameworks

Building Materials/tools
Hornbach
Jula
Biltema
Kjell o co.
Clas Ohlson

Inspiration
Designing Interactions, RCA
CIID Interaction Design
Malmö Fashion and Technology
Interaction design show, umeå
form+zweck TUI blog
Interactive Architecture blog
Service Design conference
Mobile misuse
Prix Ars electronica
infosthetics
Tom Igoe blog
pixelsumo



 

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