INTERACTION DESIGN METHODOLOGY [idm] 2010
IDC |:| interaction design



INFO
SCHEDULE
PROJECT
EXAM TASK
LITERATURE
READINGS
BLOG











WEEKLY READINGS

++ Required
+ Additional

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Week nr: 43


Theme: Perspectives

++ Cross, N. (2001). Designerly Ways of Knowing: Design Discipline Versus Design Science. Design Issues 17:3, pp. 49-55.

++ Moggridge, B. People and Prototypes (Ch. 10) in Moggridge, B. Designing Interactions.


+ Jones, J. C. (1992). Preface, in Design Methods, second edition. John Wiley & Sons.

+ Hallnäs, L. and Redström, J. (2007). Interaction Design; Foundations, Experiments: Ch. 1. CTF, Borås.

+ Crampton-Smith, G. Foreword in Moggridge, B. Designing Interactions.


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Week nr: 44


Theme: Sensemaking

++ Blomberg, J. (2003). An Ethnographic Approach to Design. In J.a.A.S. Jacko (Ed.) The Human Computer Interaction Handbook: Fundamentals Evolving Technologies and Emerging Applications. Lawrence Erlbaum Associates, Inc.

++ Buchenau, M. and Suri, J.F. (2000). Experience prototyping. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, pp. 424–433. ACM Press.


+ Clark, B. and Africano Clark, D. (2009). Contributive Performances - Learning in the margins. In Include 2009 Proceedings (presented at the Include 2009, Royal College of Art, London, UK, 2009).


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Week nr: 45


Theme: Programs

++ Gaver, W. and Dunne, A. (1999). Projected realities: conceptual design for cultural effect. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '99, pp. 600-607. ACM Press.

++ Mazé, R. and Redström, J. (2008). Switch! Energy Ecologies in Everyday Life. Interantional Journal of Design, Vol 2, No 3.


+ Hallnäs, L. and Redström, J. (2001). Slow Technology; Designing for Reflection.Personal and Ubiquitous Computing, Vol. 5, No. 3, pp. 201-212. Springer.

+ Designing Interactions: Chapter 8 – Interviews with Hiroshi Ishii and Bill Gaver

+ Designing Interactions: Chapter 9 – Interview with Anthony Dunne and Fiona Raby




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Week nr: 46


Theme: Imaginaries

++ Djajadiningrat, J.P., Gaver, W. and Fres, .W. (2000) Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. In Conference proceedings on Designing Interactive System (DIS) 2000, pp. 66-71. ACM Press.

++ Kelly, T. (2000). The perfect Brainstorm. In Kelly, T. & Littman, J. The Art of Innovation, chapter 4, Doubleday.


+ Ylirisku, S., Buur, J. (2007) Designing with Video. Focusing the user-centred design process. Springer-Verlag, London. Chapter 4. ISBN: 978-1-84628-960-6


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Week nr: 47

Project work


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Week nr: 48


Theme: Co-design

++ Brandt, B. (2006). Designing exploratory design games: a framework for participation in Participatory Design? In Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1, pp. 57-66. ACM Press.

++ Bødker, S. and Buur, J. (2002). The Design Collaboratorium: A Place for Usability Design. ACM Transactions on Computer-Human Interaction, 9, no. 2, pp. 152-169. ACM Press.


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Week nr: 49

Project work


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Week nr: 50

Project work


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ABOUT LITERATURE
You are expected and asked to find related literature during the course.

Note! Some papers are to be downloaded from ACM's digital library, you are able to access this library if connected to Internet at the IT-University, Chalmers and GU. You might not be able to access ACM at home! (Unless you have a Chalmers library card and therefore are able to log in at Chalmers Library, choose 'databaser' in the upper meny and then ACM Digital Library)

READING HELP!
Here is a guide on how to read an article. Here is an example of the article "Design: Cultural Probes" analysed with the reading guide.