UBIQUITOUS COMPUTING - FALL 2009
IDC |:| interaction design



INFO
SCHEDULE
LITERATURE
PROJECTS
HOME EXAM
RESOURCES














 

Individual Home Exam
The individual home exam is intended to have two functions: (1) a motivation and check-up to ensure that all students have read and reflected upon the literature presented and discussed during the course, (2) to provide opportunity for expressing individual reflections concerning ubiquitous computing and interaction design.

The home exam must be handed in on 19th January 2009 at the latest, by sending an email to the course e-mail (a gmail). The questions to be answered are available on-line on 1st December 2008. It is strongly recommended to have read all literature by this date to be able to provide proper answers to the questions. Expect that about 5 pages of text will be required for the answers.

Grading
The home assigment will be included in the grading process. A very good home assignment could result in an individual final grade that is higher than the project grade, as well as lower. Not passing the home assignment means that you do not pass the course. To pass, all 5 answered questions must be judged as passable. This means that it should be obvious that you have read and reflected upon the literature and made a serious effort to produce a comprehensible answer.

Exam Questions
Answer 5 of the following 8 questions:
  1. Describe how the interaction between humans and computational technology has evolved from the time of the first computers until now.
  2. What are the main challenges of designing for interaction with ubiquitous domestic environments and how can they be tackled? How may these challenges have developed under the past 2 decades and what new opportunities have come up? 
  3. What is the significance of everyday routines in the design of ubiquitous computing? How can the technology possibly disturb them and how could you design to avoid this?
  4. Explain what is meant by Affordances and how the notion can be useful for the design of IT-artefacts. Further, summarise the paper How Bodies Matter: Five Themes for Interaction Design. Discuss if there are any connections between the mentioned papers.
  5. Weiser introduced the notion of Calm Computing. Explain what this means and its implications for design of ubiquitous computing systems. Further, present the idea of Engaging UbiComp Experiences, what it could be and why Yvonne Rogers has introduced it. Reflect on the idea of pro-active vs. engaging computing.
  6. Privacy is an important issue in ubiquitous computing. Discuss what kind of problems developers should be aware of and how they can be handled.
  7. Discuss the difference between space, place and context in terms of how it can affect the design and use of ubiquitous computing systems. 
  8. Describe the essence of Ubiquitous Computing, what is it really about? Why is it important or why not? How will it affect us in the future? What do you believe are interesting or important questions for the future? Is Mark Weiser's vision already here, or will it never come. If so, why not? In short, this is an opportunity to state your own thoughts about ubiquitous computing, past present and future. However, your statements should be supported by the literature where applicable.
Guidelines for Answers
  • Each answer should be roughly one page long, or at most about 600 words.
  • Where applicable, statements should be supported by reference to the course literature (paper X, page Y).
  • You are not allowed to hand in answers to more than 5 questions.
On Cheating and Plagiarism
Here are some rules to follow in order to avoid plagiarism: [PDF]

Reading Help
See advices about how to read an article + an example here, under "Reading Help": [link]