INTERACTION DESIGN METHODOLOGY 7,5p. 2009
NOTE!! The website will be updated HERE!
This course is organized by IDC | Interaction Design Collegium at Department of Computer Science and Engineering,
Chalmers University of Technology. It is being held at the IT-University in Gothenburg,
as a part of the
Interaction Design programme.
Content and Aim
The course introduces basic design methodology in interaction design with focus on design issues related to aesthetics. The course consists of several smaller exercises, a group project, and an individual examination.
Theory is combined with practical training to give students training in working systematically with the design of computational things and systems. Training in specific design methods are provided through exercises and the group project while meta methods such as iterative design are aspects of the group project.
. Understand the difference between the methods employed in craftsmanship, traditional design, and modern design
. Criticize design processes with respect to methods used
. Plan design projects with respect to design goals, stakeholders' requirements, and available resources and expertise
. Modify design methods to fit the context they are to be used in
. Develop and describe new design methods
. Reflect on your own design process objectively
. Design with regards to aesthetical issues of interaction
The final grading [U, 3/4/5 or G/VG] will be based on the portfolio containing:
Pressure projects ______ Pass / no pass
Essay __________________ Grade
Project report ______________ Grade
Responsible: Johan Redström |:|:| johanrtii.se
Examiner: Staffan Björk |:|:| staffanb[ ]chalmers.se
Coach: Eva Eriksson |:|:| eva.eriksson[ ]chalmers.se
Coach: Erik Fagerholt |:|:| erik.fagerholt[ ]gmail.com
Coach: Olof Göransson |:|:| olof.goranssongmail.com
Programme director: Olof Torgersson |:|:| oloft  chalmers.se
Student matters: Annette Järelöw |:|:| anette.jarelow  chalmers.se
Studio manager: Martin Hjulström |:|:| hjulstro  student.chalmers.se
To be announced.