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UBIQUITOUS COMPUTING 2008 (TDA 471) 7.5
ECTS
NEWS:
Welcome to this year's Ubicomp student exhibition! On Wednesday
17th December, the Interaction Design and Intelligent
System Design Master students at Chalmers / IT-University in
Göteborg
will
exhibit concepts and prototypes they have develop during this fall's
ubicomp project course. Come take a look and test out their interactive
exhibition!
The following projects will be exhibited:
iTable:
an interactive coffee table that displays digital properties of
everyday objects
Technology
that
prevents the use of other technology:
Interactive furniture preventing you from over-using technology by
making it difficult to use them
Ecotap:
a project
that makes
you reflect on your water and energy consumption by creating
compromises in their use
HomeAutomation:
a
modular and ad hoc home automation system with flexible infrastructure
The
Power Plant: a
decorative plant that glows and dims according to
the electricity consumption in a household
Happillow:
the
ultimate all-in-one alarm-clock pillow
Record'o'Kitchen:
a
platform for recording video recipes and sharing them in a social
network
Cutting
Edge Cutting Board:
a chopping board for community recipe sharing
Aquatic
Hue: A
shower
system that requires effort to obtain water and warns you about your
overconsumption.
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This course is organized by IDC | Interaction Design Collegium at
Department of Computer Science and Engineering, Chalmers University of
Technology. It is being held at the IT-University
in Göteborg, as a
part of the
Interaction Design programme.
Contact: lalya [at] chalmers [dot] se
Content and Aim
The concept of ubiquitous
computing deals
with a world where computational technology and services permeate
almost everything around us, yet fulfils human needs far better than
most technology does today. This project course aims to give insights
in the
theory and philosophy of ubiquitous computing as well as practical
skills in developing such systems. The course consists of both
theoretical and practical parts. The theoretical part will present the
history and development of ubiquitous computing from research to
applications. Relevant technology such as sensors, actuators and
various so-called smart materials will be presented from a perspective
of human interaction and use. Literature seminars provide additional
theoretical grounding and reflection, with in-depth discussion
of classical ubiquitous computing projects, critical approaches to the
field, and design methods. The practical
part consists
mainly of a large project where students in small groups define and
develop a working prototype of an embedded computer system with novel
interface components using sensors and actuators, in combination with
user studies. Students also have to write a report and a short paper,
document
their project on a
website, present it publicly during an exhibition, and pass a home exam
about topics of ubiquitous computing.
The course also includes a few extra activities that
take place outside
of the regular schedule and are not graded. These include guest
seminars, design exercises
or field visits. Students might also be required to attend events that
take place in the city, as well as
relevant seminars at other institutions (TBA).
Lectures will be given in English, and reports and home exams
shall be written in English (UK or US). Successful completion of the
course gives 7.5 ECTS.
The course will require active participation in all teaching
modalities.
Learning outcome
. Understand and reflect on the theory and philosophy of ubiquitous
computing
. Reflect upon the effects of a society where computational technology
permeates every aspect of our lives
. Discuss and criticize designs in the area of ubiquitous computing
. Design computational things using non-traditional ways of realising
the interaction between man and machine
. Understand how computational technology can be understood and used as
a material for design of interactive systems
. Apply knowledge of hardware, software and other design materials into
the design of artefacts with embedded information technology
. Carry out the development of a prototype of a ubiquitous computing
system from concept development to working prototype
. Present and document your work through both oral and written
presentations
Prerequisites
A course in Human-Computer Interaction and the courses Physical
Computing and Graphical Interfaces (or equivalent) are required.
Organisation
The course consists of lectures, seminars, exercises and project work.
There will also be time allocated for project supervision.
Examination
To pass the course you must
participate actively in all part of the course. In particular you must
complete the course project,
carried out
in groups, and hand in an individual home exam.
The final grade is a combination of the result in the group project and
the individual home exam.
Grades: U,3,4,5
(Chalmers), U, G, VG (GU). The course can also, at the
students' request, be marked according to ECTS standards.
Past years
. Information
regarding TDA471 2007
. Information
regarding TDA470 2006
. Information
regarding TDA470 2005
. Information
regarding TDA470 2004
People
Course responsible:
|:| Lalya
Gaye (LG), MSc
Engineering Physics, PhD student Applied-IT, IT-University, Dånk!
Collective [web]
Lab assistant:
|:| Ole
Ravnsborg (OR), BSc Electrical
Engineering, Chalmers [web]
Lab manager:
|:| Annika
Lindstedt (AL), MSc student Interaction Design, Chalmers [web]
Examiner:
|:| Olof Torgersson (OT),
Associate Professor, IDC, Chalmers & GU [web]
Student representatives
Silvia Pfozer |:| siliva
[at] student [dot] chalmers [dot] se
Vijaya Madhavareddy |:| vijayamadhavareddy
[at] gmail [dot] com
Farshid Jafari Harandi |:| farshidjh [at]
gmail [dot] com
Reetta Hallila |:| reeta [at] student [dot]
chalmers [dot] se
Zheng Wang |:| w [dot] zheng [dot] cn [at]
gmail [dot] com
Nancy Li |:| nancy [at] student [dot]
chalmers [dot] se
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