UBIQUITOUS COMPUTING - FALL 2008
IDC |:| interaction design



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UBIQUITOUS COMPUTING 2008 (TDA 471) 7.5 ECTS



NEWS:

Welcome to this year's Ubicomp student exhibition! On Wednesday 17th December, the Interaction Design and Intelligent System Design Master students at Chalmers / IT-University in Göteborg will exhibit concepts and prototypes they have develop during this fall's ubicomp project course. Come take a look and test out their interactive exhibition!
The following projects will be exhibited:

iTable: an interactive coffee table that displays digital properties of everyday objects

Technology that prevents the use of other technology: Interactive furniture preventing you from over-using technology by making it difficult to use them

Ecotap: a project that makes you reflect on your water and energy consumption by creating compromises in their use

HomeAutomation: a modular and ad hoc home automation system with flexible infrastructure

The Power Plant: a decorative plant that glows and dims according to the electricity consumption in a household

Happillow: the ultimate all-in-one alarm-clock pillow

Record'o'Kitchen: a platform for recording video recipes and sharing them in a social network

Cutting Edge Cutting Board: a chopping board for community recipe sharing

Aquatic Hue: A shower system that requires effort to obtain water and warns you about your overconsumption.



The information on this website will be updated and is subject to change!


This course is organized by IDC | Interaction Design Collegium at Department of Computer Science and Engineering, Chalmers University of Technology. It is being held at the IT-University in Göteborg, as a part of the Interaction Design programme.

Contact: lalya [at] chalmers [dot] se


Content and Aim
The concept of ubiquitous computing deals with a world where computational technology and services permeate almost everything around us, yet fulfils human needs far better than most technology does today. This project course aims to give insights in the theory and philosophy of ubiquitous computing as well as practical skills in developing such systems. The course consists of both theoretical and practical parts. The theoretical part will present the history and development of ubiquitous computing from research to applications. Relevant technology such as sensors, actuators and various so-called smart materials will be presented from a perspective of human interaction and use. Literature seminars provide additional theoretical grounding and reflection, with in-depth discussion of classical ubiquitous computing projects, critical approaches to the field, and design methods. The practical part consists mainly of a large project where students in small groups define and develop a working prototype of an embedded computer system with novel interface components using sensors and actuators, in combination with user studies. Students also have to write a report and a short paper, document their project on a website, present it publicly during an exhibition, and pass a home exam about topics of ubiquitous computing.
The course also includes a few extra activities that take place outside of the regular schedule and are not graded. These include guest seminars, design exercises or field visits. Students might also be required to attend events that take place in the city, as well as relevant seminars at other institutions (TBA).
Lectures will be given in English, and reports and home exams shall be written in English (UK or US). Successful completion of the course gives 7.5 ECTS.
The course will require active participation in all teaching modalities.


Learning outcome
. Understand and reflect on the theory and philosophy of ubiquitous computing
. Reflect upon the effects of a society where computational technology permeates every aspect of our lives
. Discuss and criticize designs in the area of ubiquitous computing
. Design computational things using non-traditional ways of realising the interaction between man and machine
. Understand how computational technology can be understood and used as a material for design of interactive systems
. Apply knowledge of hardware, software and other design materials into the design of artefacts with embedded information technology
. Carry out the development of a prototype of a ubiquitous computing system from concept development to working prototype
. Present and document your work through both oral and written presentations


Prerequisites
A course in Human-Computer Interaction and the courses Physical Computing and Graphical Interfaces (or equivalent) are required.


Organisation
The course consists of lectures, seminars, exercises and project work. There will also be time allocated for project supervision.


Examination
To pass the course you must participate actively in all part of the course. In particular you must complete the course project, carried out in groups, and hand in an individual home exam. The final grade is a combination of the result in the group project and the individual home exam.
Grades: U,3,4,5 (Chalmers), U, G, VG (GU). The course can also, at the students' request, be marked according to ECTS standards.


Past years
. Information regarding TDA471 2007
. Information regarding TDA470 2006
. Information regarding TDA470 2005
. Information regarding TDA470 2004


People
Course responsible:
|:| Lalya Gaye (LG), MSc Engineering Physics, PhD student Applied-IT, IT-University, Dånk! Collective [web]

Lab assistant:
|:| Ole Ravnsborg (OR), BSc Electrical Engineering, Chalmers [web]

Lab manager:
|:| Annika Lindstedt (AL), MSc student Interaction Design, Chalmers [web]

Examiner:
|:| Olof Torgersson (OT), Associate Professor, IDC, Chalmers & GU [web]


Student representatives
Silvia Pfozer |:| siliva [at] student [dot] chalmers [dot] se
Vijaya Madhavareddy |:| vijayamadhavareddy [at] gmail [dot] com
Farshid Jafari Harandi |:| farshidjh [at] gmail [dot] com
Reetta Hallila |:| reeta [at] student [dot] chalmers [dot] se
Zheng Wang |:| w [dot] zheng [dot] cn [at] gmail [dot] com
Nancy Li |:| nancy [at] student [dot] chalmers [dot] se