INTERACTION DESIGN METHODOLOGY [idm] 2008
IDC |:| interaction design



INFO
SCHEDULE
PROJECT
EXAM TASK
LITERATURE






 

PROJECT, in groups

The project will be introduced on 31 October and shall be presented orally on 2 December. There will also be mid-project presentations on 14 Nov. See schedule. (An individual reflection on the project is part of the exam task.) The project is in collaboration with Kollision.

You shall hand in your project result, your interactive sketch and your design process description electronically on the 14 Nov and 2 Dec. Send a .rar or .zip to Eva by e-mail before midnight.

Note that your interactive sketch will be made available here on this course web (for future students and others). Consider this if you decide to include your names!

NEW!!! Here are a list of the groups for the project.


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NEW!!
Here are the interactive sketches from the project:
Resource monitor
Journeyman
Labels
Virtual Animal
The Shower
Energy Clip-ons
Energy Rings
The Car Driver
Recycling Credit System
SuperMarket Interface
CO2 Scanner"
Dark Chocolate - to appear later


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OVERALL ASPECTS OF THE PROJECT

+ Be given a “realistic”project assignment from an external party
Represented by Andreas Lykke-Olesen, Kollision

+ Work in groups to fulfill project goals
Access to supervision from teachers
Limited access to the external party
Mid-project presentation (20081114)
Final presentation (20081202)

+ We want to know how well you will do the next project, not how well you did this project


REQUIREMENTS
+ Show that you can plan a project
Use a clear vocabulary regarding the design process
Make use of concepts and models provided in the course
Plan use of methods dependent on the specific context
Use at least 4 methods

+ Show that you have a toolbox of potential methods
Discuss possible methods (and why not to use them)
Discuss methods learned in other course (or work)
Modify or create methods to suit the needs

+ Show that you can adjust planning to developments in the project
Keep project diary

+ Take active responsibility in the design process


METHOD AND PROCESS

You should use at least 4 methods during the design process (these could be your own methods developed with inspiration from other).

You should keep a DESIGN DIARY / LOGBOOK (electronical) that should be handed in on December 2.
+ For every method, describe in what phase it has been used. See Jones: divergence, transformation and divergence.
+ For every method, specify what data you plan to bring into the method and what type of result you expect to get out of it. Specify how you perform the method, and after performing the method, write down what the real indata was and what the result really was.
+ Do not just write down a serie of methods used, specify also what you do "in between", before, after or parallell. This is to get a realistic view on your design process.



REGARDING METHODS

You are to choose methods and make plans for the design process yourself. Available resources are: the IDEO Method Cards, Jones, Löwgren & Stolterman and articles, but you will probably have to supplement this with your own investigations. In some cases there are not enough information about the methods (for instance some of the IDEO method cards suffers from this) but you can solve this by developing the method for your specific situation and group, and describe this in the diary.

Here are some suggestions for methods to use in the project.

D E L I V E R A B L E S

INTERACTIVE SKETCH

Your design should be visualised by an interactive sketch. It is up to you what tool to use (for instance html/flash/director/java/PowerPoint/still photo collage/video). The only demand is that it should be handed in electronically in a well-known format, to be presented on the course web. The interactive sketch does not have to be a completed prototype, it is just a sketch, but it should visualise your design and some interaction.

If the interactive sketch does not speak for itself (which is not a demand) then create a “web-shell” to it where you further explain your design. Here you can comment, explain and motivate your design, but only using internal links (since the design will be presented on the course web).

You hand in your result by making a zip-file of the interactive sketch (if it is too large, up-load it somewhere and send a link). E-mail the zip-file or link to me, Eva, together with the presentation material (if other than the sketch) and name the subject of the email (idm_group name). Your interactive sketch and your presentation material will be presented here on the course web.

Deadline for handing in the interactive sketch: Dec 2 at 24.00

PRESENTATION

The mid-term presentation takes place on November 14, in half-class (of course everybody are welcome to stay for the whole day). The 10 minutes presentation should consist of your brief, what you have done so far, examples from your work, your design diary, something about your time-plan and recommendations and sharing of experiences to other groups.

The final presentation of the project takes place on December 2, in full class. The 15 minutes presentation should consist of the design (the interactive sketch) and a description of your design process.

PROJECT REPORT

Based on the design diary, you should write a reflective project report (in english) describing every step in your design process, with reflections on your work, expectations, process, methods, design, what you have learnt, who has been responsible for what, and so on. Use lots of pictures and sketches beside the text. The design diary, time-plan and revised time-plan, pictures, sketches, things needed for the conducting methods (such as for instance interview questions, questionaries), should be attachments to the report.

After request, here are a few words about the length of the project report. There are no rules for the length of the project report; it is all up to you. This is the essence of the course; there is no clear right or wrong, more a matter of argumentation.
To give any advice in this matter, then here comes a few:
* Think quality instead of quantity, meaning deeper reflections are better than re-telling descriptions of methods.
* The more you reflect in groups upon your process, methods, result, and so on, the more prepared you are for the home exam that you have to write individually.
* It is difficult to plan for the time needed to write the report; because this is very much dependent on to what degree you as a group will analyse and reflect upon your work. Perhaps you will have a better grip on this after some time working with the project.


REFLECTION

Remember that the grading of your project to a large part is focused on reflections of your design work. Reflect on how and why you have worked the way you have, and try to come to conclusions about your work. How is your design connected to the way you have worked? Make sure to communicate your reflections and what you have learnt during the presentation or in the design diary. Do not focus on re-telling, but try to analyse your methodical work.



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PROJECT GRADING
Design 0-5p.
Interactive sketch (your presentation material) 0-3p.
Overall strategy 0-3p.
Execution of methods 0-6p.
Reflections and learnings about methodology and processes 0-10p.

In total: 27p. To pass the project you have to get at least 12p.

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