INTERACTION DESIGN : UBIQUITOUS COMPUTING 2006
IDC | Interaction Design Collegium |:| HCI / Interaction design
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...:..documentation
...:..economy
...:..exercises
...:..personal essay
...:..inspiration poster
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INTERACTION DESIGN : UBIQUITOUS COMPUTING 6p (9 ECTS).



ABOUT THIS WEBSITE

This website will constantly change, so be sure to check for updates regulary.

ABOUT LANGUAGE

This website and all the course material is written in English. All forms of written hand-ins and e-mails can be written in Swedish.

The course is given by IDC | Interaction Design Collegium at computer science, Chalmers. The course is held at the IT-University in Gothenburg as a part of the HCI / Interaction Design Masters Program.


Goal and purpose
The course aim at providing a basic understanding for central issues in interaction design for ubiquitous computing and computer technology as a design material. The course provides a theoretical and practical knowledge about developing prototypes and evaluation of prototypes, and how hardware, software and other materials work together in the design of computer objects.

Interaction design is about designing the interplay between people and objects in which information technology is a central part. As computer technology becomes an increasingly important part also in our everyday things and environment, then the importance of an overall view of the design of the interaction between user and technology grows and becomes central. Interaction design as a discipline is therefore increasing its importance within system development, industrial- and product design. We see computer technology as a new material for design that gives us the opportunity to design objects and environments; computers everywhere (ubiquitous computing) in our environment, partly invisible for us as users.

The course gives an overview of ubiquitous computing focused on the possibilities with computer technology as a material for design, its co-existence with other design materials, and the use of sensors and elecrotronics for the design of interfaces that are not based on screen, keyboard, etc. The course is based on a practical project within ubiquitous computing complemented with initial exercises and lectures. Practical work takes place in a design studio environment.


Course responsibles
Course responsibles:
Eva Eriksson, Anders Ernevi|:|:|

Examinator:
Staffan Björk |:|:| staffanb[ ]cs.chalmers.se

Interaction Design teachers:
Eva Eriksson |:|:| eva.eriksson[ ]chalmers.se
Johan Ohlsson |:|:| itu.johan[]gmail.com

Technology teachers:
Anders Ernevi |:|:| anders.ernevi[]tii.se
Fredric Blåholtz |:|:|e5frog[]gmail.com