DAT125 Physical Computing, 7.5 ECTS, sp 1

Current course website: [2010]

Course website for previous years: [2009] [2008] [2007]

The course focuses on materials and methods used within interaction design to combine hardware, software and physical materials into working prototypes.

Learning outcome
- Understand the importance of prototyping in interaction design
- Find possible hardware and software to use in prototypes of computational things
- Identify suitable physical and smart materials and understand their design potential
- Understand basic technical specifications of electronic components
- Handle communication between microcontrollers and ordinary PCs
- Perform basic programming of micro-controllers connected to sensors and actuators
- Build prototypes that through the use of software and hardware can respond the surrounding world

The course deals with central design materials in interaction design, and ways of prototyping at various levels of detail and functionality. The aim is to understand how hardware, software and other materials can be combined in the design of computational things for human use. The course gives an overview of various design and prototyping materials. The major part deals with sensors, actuators, and the electronic and computational elements that enable and control their behaviour in real time in order to realise an intended user experience.

A large part of the course consists of laboratory exercises and workshops where the students will practice working with materials of various kinds.